Sekiro: Shadows Die Twice
Heart-stopping swordfights and deft, panoramic stealth waged across another vast, gorgeously rancid From Software landscape.
A brutal, uncompromising action game with sensational sword combat. From Software has done it again.
Sekiro: Shadows Die Twice is a stylish, focused stealth-action take on the FromSoftware formula that evolves in a different and refreshing direction. It may be a bit easier than a Souls game, but it's something amazing all its own.
Its demands on players is as great as any FromSoftware game but persevere and Sekiro reveals itself as the most rewarding and nuanced ninja game in decades.
Sekiro has the best swordfights in any video game. It leans too heavily on its mediocre stealth, but its satisfying combat will keep you going through hundreds of brutal deaths.
Sekiro is a wild ride through narrative twists and shocking boss battles, and an amazing triumph or crushing defeat is only ever seconds away
Sekiro meets me with just as much effort and enthusiasm as I’ve put into it. It lets me know I’m capable and skilled, and that I can figure it out.
From Software takes its unique brand of challenging gameplay to the stealth-action genre, and delivers something unforgettable.
Ultimately, the question I had coming in was, “Will this be worth it?” After moving through countless cycles of life and death, tensing, raging, and finally, conquering my challenges and letting go of my anger like Buddha, I decided that it was.