The Quiet Man Reviews
Since its reveal, The Quiet Man relied on its enigmatic nature to generate enthusiasm. However, the final game is a messy combination of lengthy cutscenes, an obscure story, and dull combat. The Quiet Man fails to deliver anything worth experiencing and by the end, you'll be left wondering what exactly happened.
A unique experience, something we don't usually expect from risk averse major publishers, but its strangeness is let down by poor execution and repetition.
Review in Arabic | Read full review
"Roughly one week after launch" The Quiet Man is getting an update that will add audio into the mix, and thus, context. Maybe it'll be the most subversive, Molyneux-esque patch in the history of gaming. For now, Square Enix is charging $14.99 for a ticket to ride and I can safely say that you can miss this train.
Perhaps the most disappointing thing about The Quiet Man is that it presents a world I want to know more about. I like the idea of a deaf vigilante-esque antihero doing his best to find the good in a world of darkness and violence, even if it means having to become a force of darkness and violence himself. However, in the case of The Quiet Man, that strong premise is squandered by lazy development decisions and incredibly odd artistic choices.
While it misses the mark in general and douses the hopes I had when I first saw the E3 2018 trailer, The Quiet Man does have some value. It’s reasonably priced despite its issues and brevity, and if you’re looking for something a little different, it’s worth a look, just keep your expectations considerably tempered.
Many have been and will be the games that appeal to the narrative in the extensive world of videogames.
Review in Spanish | Read full review
The Quiet Man has great live-action cutscenes, but the repetitive gameplay becomes tiresome.
For a game called The Quiet Man, it sure did make a lot of noise upon release! Launching as only half of the game, with the full-audio mode coming a week after release, many people were tainted by the muted version of the game and instantly put off, which I feel is a bit unfair as the game doesn’t have the best first impression. You have to play the game twice in order to understand the truth of what’s going on around you, this means reliving the unskippable narrative segments and the awkward combat moments twice over! If you can deal with the clunky combat, be open to interpreting things the first time around so the second time surprises you, and have a thirst for an interesting experimental gameplay mechanic, then The Quiet Man will most likely surprise you. I went into it expecting to come away disappointed and in tears, yet I actually enjoyed the game and loved how different the story is when you’re finally given context.
It's not without its issues, but these are the kinds of experiences that really stick in the mind, and I'd rather that that yet another stock-standard action game that neatly fits within structures that we've already seen dozens of times before.
The Quiet Man is just happy to shit all over disabled people with insufferable artistic choices, garbage gameplay, and racism so overt and casual you’ll be convinced the game was funded by Congressman Steve King. Ladies and Gentlemen, The Quiet Man. One of the absolute worst games ever made.
The worst of pretentious story games and brainless beat-em-ups combined - with an insulting gimmick that's all its own.