Omega Labyrinth Life
Top Critic Average
I spent over 40 hours with Omega Labyrinth Life and had a blast. While the game isn’t perfect, the dungeon crawling is fun and the over the top aesthetics really make this stand out. I completed the main story during my playthrough, but there were two 100 level dungeons I have yet to explore. If you love Rogue-Like Dungeon Crawlers that have tons of Ecchi, you should pick up the game today at the $59.99 price tag. I know that sounds pretty steep, but there is a lot of content here. If you’re a casual fan of this genre this is a good title to get your toes wet with, since I didn’t think the difficultly was too steep for anyone to enjoy. I hope D3 Publisher figures out a way to bring us the sequel. If it’s as good as this one, we’re missing out on something great.
Omega Labyrinth Life is a game that was not made to be remembered, but instead made to pander certain kind of players.
Omega Labyrinth Life is as niche as it gets. Even with this game being a clear example of the changes in the recent gaming climate, it is a solid product and Dungeon Crawler, Rouge-Like. It does have its flaws, such as basic models and some few quality of life issues like its menus and traversing the campus of the academy. If you are looking to add another fan-service title for the Nintendo Switch library, then this is a solid addition to the collection. The game knows you want service, and it offers it in spades. Enjoy your stay at the academy.
Omega Labyrinth Life is a colorful, well-produced roguelike dungeon game with a lot of cheesecake, set in the world of Japanese schoolgirls. The nice part is that you can participate with that aspect of the game to whatever degree you like, and there's a pretty fun game with some decent writing to season it all.
Labyrinth Life is half a game: the gameplay is sacrificed in order for the fanservice to reach its intended audience, but its own fanservice was compromised by circumstances outside of the publisher's reach.
Review in Portuguese | Read full review
Labyrinth Life to me is a good enough dungeon crawler but it doesn’t do a lot to stand out from other similar games in the genre
Whether or not the fanservice is too much for players or just a natural evolution of the boundary-pushing booby game genre, one thing that is certain about Omega Labyrinth Life is that it is not that good. The dungeon crawling, which is how you'll spend about 75% of your time with the game, simply isn't up to snuff with its contemporaries and tending to the Grand Garden lacks the depth an activity like that should have. It's just a top-to-bottom boring experience, and no amount of lady spray on my Switch screen can change that.
It's a shame that Labyrinth Life didn't choose to go the route of Criminal Girls 2, where it released with mini-games in tact but had artwork that was redrawn by the original Japanese team to be a bit less smutty. Releasing the game without many of the naughty mini-games means that you see it for what it truly is; an uninspiring dungeon crawler that, apart from the challenge dungeons, is a bit of a dull slog to play through.
It plays so close to the Mystery Dungeon tradition that, as a rabid fan of Shiren, Chocobo Dungeon and the others, I was always going to enjoy this.
Omega Labyrinth Life is a Whopper of a game – delicious and juicy on the poster, but it's really just salt and stodge. If you're after some decent dungeon-crawling filler, it certainly does the job and there's pleasure to be had, but there are far cheaper, more adventurous meals on Switch eShop that are ultimately more satisfying and won't leaving you feeling mildly guilty. If you're a curious onlooker whose interest is piqued, we'd wait for a sale; fanservice isn't enough to justify the asking price at launch for anybody but diehard Omega Labyrinth devotees.