Contra: Rogue Corps Reviews
CONTRA: Rogue Corps, despite being a decent and fun game, is a long way from putting the legendary Contra saga back where it belongs.
Review in Spanish | Read full review
Contra is one of my favorite video game series of all time. Which makes giving Contra: Rogue Corps a low score extra painful for me. I really wanted this game to do well. But while it has some good ideas, they’re pretty much buried in an avalanche of poor gameplay decisions. From overheating guns to poor camera angles, playing Rogue Corps feels like you’re fighting the game a lot of times instead of the aliens inside it. I just hope it doesn’t spell the death knell for a franchise I love so much.
Although it may be a very bad Contra entry, Rogue Corps isn't a total wash. The upgrade system provides decent customization, and the gameplay is serviceable, but far from extraordinary. It's just not what you want from the long-buried franchise.
Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
It's hard to put into words all the issues Contra: Rogue Corps has, largely because it isn't objectively awful, it's just painfully unimaginative. It seems to think the name and a couple of jokes are enough to sell it and honestly, it's probably enough to garner interesting, though there really isn't anything special about it. Everything is so plain, boring and simple that no amount of charm or quirks will make shooting some pink blob that flies at you interesting. Though, if you love top-down shooters and just want to see what it's like, maybe check it out during a sale.
For a Contra fan, this game is the antithesis of what Contra is supposed to be. Playing Rogue Corps, I at last understood what Metal Gear fans must have felt when they played Metal Gear Survive last year.
Contra: Rogue Corps is a game that is so bad, I can't recommend anyone buy it for any price
This game definitely will let you down if you used to be a fan of Contra series.
Review in Chinese | Read full review
Contra Hard Corps is the worst Contra episode up to date, and a boring and messy twin stick shooter by itself: if this is the future of the franchise, we might be playing the Contra Anniversary Collection over and over.
Review in Italian | Read full review
Contra Rogue Corps is a mess of a game, and while that doesn't mean there aren't fun bits, you have to really dig to find them.
There’s room for improvement, but Contra: Rogue Corps is very enjoyable for the most part.
Kudos to Konami for not abandoning Rogue Corps or its players, but it’s still not quite the game Contra’s return deserved.
If Contra: Rogue Corps were known by any other name, it wouldn't be so bad. The idea of a twin-stick looter shooter is intriguing, and the shooting can be decent even if the level flow isn't exciting. However, that reliance on the franchise name comes with certain expectations. The overheating guns, restricted co-op, and missing weapon sets run counter to what fans have come to expect from the series that's been around for over 30 years. If you aren't too discerning, this may be worth a look if it's in the bargain bin. If fans of the series pick up Rogue Corps, they will be disappointed.
Contra: Rogue Corps is not a complete failure. Misguided? Yes. Awful? Absolutely not.
A current-gen rendition of Contra with top-down, twin-stick shooter mechanics sounds like a great idea. But Contra: Rouge Corps’ shoddy execution proves that a project such as this one is better left in more capable hands.
It's rough around the edges, specifically in the ridiculous faux-bad-ass story and presentation coupled with the restrictions on local multiplayer. The actual shooting has enough there that could make it a fun multiplayer game, but with so much of it hinging on the online play, I can't draw a total conclusion. I hope the weapon customization and upgrading can gel well with online multiplayer so that way Rogue Corps can transcend its issues and be a boisterous and enjoyable action game.
Of course, not everyone will enjoy Contra: Rogue Corps but I certainly did.
After around 10 hours, ROGUE CORPS ultimately feels like it was made by a rushed studio with limited resources, not a lot of production weight behind it and, quite frankly, not a lot of time. For $40, I’d say if you’re very VERY thirsty for more CONTRA after the $20 CONTRA Anniversary Collection earlier this year, you could look at this and find some things acceptable, after a price drop, of course. As stated at the beginning, this is indeed my first foray into this franchise. It is possible that I’m viewing this game through a lens it wasn’t intended to be looked through, and a lens that possibly a longtime CONTRA fan could view very differently. There were times that I found myself kinda zoning out while playing it, just shooting and killing hundreds and hundreds of mutants as time goes by. So if nothing else, it’s a great time waster. However, there’s a season pass available for it, so there is a very small light at the end of the tunnel, and hopefully it can get better with a multitude of potential update patches. My heart goes out to developer Toylogic, as their work is more than likely far from done.
There is a good game somewhere in Contra: Rogue Corps, but it quickly falls apart before it even gets a shot at being an enjoyable experience.
Contra has returned, and he has not done it through the big door. Maybe following the path of Neo Contra was not what the most staunch fans expected, and of course the technical section has not been to a good level, but if we forgiving him his failures, and giving him a chance, we can surely have fun, although always better with friends, locally or online. Hopefully the future holds us more Contra games, the classics never die.
Review in Spanish | Read full review