As Far As The Eye Reviews
I like As Far As The Eye in terms of its concept and curious lore, but found that there wasn’t enough for me to really get into it. Despite having no combat, gameplay is reduced to passing time which fails to grip players. The success of one’s journey is dictated by a luck of the draw. Starvation is often the worst offender in the pupil’s survival but adding natural disasters and curses in the mix made the game much more interesting.
In its launch state on Switch, much of As Far As The Eye is unplayable. For us, neither Quick Game or Custom Matches would last long before we got booted to the Switch's dashboard. We waited several days for some kind of update to fix both the UI and the egregious crashes and get a better idea of a game that is not without promise, but a patch still hasn't arrived at the time of writing. If or when one does come, As Far As The Eye has the potential to become an intriguing little strategy game with that Civilization-style 'just one more turn' effect. But for now, do not get sucked in by its soothing mood and the cute little Pupils.
As Far As The Eye is a fun little turn-based, strategy game set in a vibrant world full of adorable creatures. Whilst there's a lot to learn and manage, this quickly becomes a rewarding and satisfying experience.
A simple puzzle game that accomplishes what it sets out to do.
Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.
When it comes to balanced gameplay, I can't say As Far As The Eye is the best example. Starving mechanics need some fine-tuning for sure.
Review in Turkish | Read full review
An adorable resource management game featuring poncho-wearing creatures that hold balloons. A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!
Unfortunately, As Far As The Eye felt like work playing it. For me, strategy games tread a line between letting you execute a satisfying plan and responding to surprise threats. However, with As Far As The Eye’s constant violent natural disasters and the need for upkeep on every game element, it gets quite tiresome to always be on the defensive and rush to the next Halt. A strategy game should encourage long play sessions with lots of deep planning of your next move and not having to rush because of some threat you have no control over. Apart from that, when you die, there isnt any post-game analysis, recorded stats, or even the ability to scroll the map and see where you went wrong and learn from it. All of that makes me think that hex-based strategy and roguelike genres should not be mixed together in a game!
I never played a nomadic strategy game. More than that, I never even heard of anything like this. As Far As The Eye really is a one-of-a-kind game requiring the player to carefully plan their path, remembering about creating food chains and not staying too long in the same spot unless they want to be flooded and killed in the process. It takes some time to grasp the mechanics, but after that it offers a lot of satisfaction.
Review in Polish | Read full review
This game is beautiful and sounds like a dream. The gameplay has been the absolute letdown for me.
Review in German | Read full review
For a strategy game that wants you to play for long sessions, inching your way “halt by halt” to safety for your tribe, As Far As The Eye lacks the quality of life features that would make the experience rewarding. Fans of turn-based strategy games might find enough enjoyment here to look past its most obvious flaws – there’s certainly a mechanically dense, lore-heavy strategic experience here for those willing to work for it – but if, like me, you like your games served without a healthy dose of frustration, you may want to look elsewhere.
The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.