Top Critic Average
To go too far would be totally inappropriate when talking about Arrog, not only because of the short duration of the title, but because there is not much to say. A game experience that through simple puzzles and a beautiful and careful artistic section leaves a nice pose.
Review in Spanish | Read full review
I know this is a concise review by HPP’s standards, but to say much more would spoil what’s already a very bite-sized offering. What I can say with certainty, though, is that I’ve been playing video games for about 35 years, and until now, I’d never played anything quite like Arrog. It may be easy and short – very short. But despite its brevity, I very much enjoyed this tantalizing tour of Peruvian funerary traditions and culture. If you’re fascinated by this kind of stuff, or just really like games with big stonkin capybaras, I think you will too.
A symbolic exploration of the afterlife steeped in Peruvian culture, Arrog doesn’t do enough to put its story in the context it needed. It’s certainly pretty at times and there’s an interesting message about life and death buried deep in the figurative imagery for those that go looking for it, but compared to its peers, it struggles to tell its tale effectively.
Arrog is powerful but not for everyone.
Arrog is, ultimately, a cultural and artistic experience rooted in meanings about death, grief and sadness. Its beautiful hand-drawn monochrome aesthetic and its exuberant sound design highlight its true nature: a deep and universal audiovisual work. Unfortunately, its main playable characteristics are limited by obsolete and somewhat easy puzzles.
Review in Portuguese | Read full review
I play a good amount of indie games yet this game, I believe, is the first game I have played by a Peruvian game developer. My first playthrough left me scratching my head at the cryptic story. It was only after reading an article on Peruvian funeral traditions did I begin to see the story and its metaphors with more clarity. It is experiences like this that make me happy as both a gamer and an anthropologist. As barriers for video game development become less and less of an obstacle, gamers are more and more likely to come across games made from cultures they have never been in contact with.
Ultimately, this is an artistic game first and foremost, and the puzzles are the medium in which players participate in the story. It is bittersweet and real, rooted in cultural significance. I fully expect this game to be snapped up by trophy collectors looking for an easy platinum, but I sincerely hope that everyone who purchases Arrog appreciates the experience as much as I. If you have a few dollars burning a hole in your PSN wallet, consider using them to pick up Arrog. I really want to see more from Hermanos Magia in the future.
An enjoyable game with a clearly defined style, pleasing audio and satisfying puzzles. However, it's also incredibly short and offers no incentive to replay. Sitting very firmly in a niche category, Arrog will appeal to few, but if this kind of game is your bag then give it a go, if only once.
If you're coming at this from the perspective of a Trophy hunter rather than seeking out a unique experience, Arrog will serve you well, too. You can attain a super simple Platinum comfortably inside an hour, if that's what you're after. However, that feels a little reductive given the game's tone. If you're looking for a truly one-of-a-kind adventure, don't mind a short runtime, and want to meet some ethereal capybaras, this ticks all those very specific boxes.