NintendoWorldReport
HomepageNintendoWorldReport's Reviews
It seems as though the Zeboyd partnership is going on hiatus for a bit to recharge the batteries, but This Way Madness Lies is a nice game to go on break with. It's more of a sonnet than a full-on Shakespeare play, and the Switch definitely needs something short in this realm after some of the absolute marathons I've had to deal with recently.
While the multiplayer might not be something that stays populated, the leaderboards do a great job of extending the experience beyond the campaign. And also the terse challenge of the bonus chapters and weekly challenges adds to the fun. It's a (marble) blast to see this come together as well as it does.
It is simultaneously a return to form with a heavy focus on Dandori and also a leap forward with entirely new mechanics and big improvements to returning mechanics. There are some flaws-nighttime missions are a drag and the early tutorials are dreadfully slow-but those warts don't outweigh everything Pikmin 4 manages to achieve. This is a new standard for Pikmin; all we can do now is hope it doesn't take another ten years for Pikmin 5.
I certainly enjoyed my time with it but there were a number of frustrations that made it hard to be an instant recommendation. It doesn't add anything particularly new to the genre while also not being polished enough to perfect the genre. That said, it's a solid game that makes me want to see more from this studio, and one I would recommend to fans of these shooters who want that welcome satisfaction of triumphing over a stiff challenge.
You could wind up with a losing first season but end up with a first-ballot Hall of Famer when their career is over. Or this could turn out to be a bust and get the head coach fired. Only time will tell because there is a lotta ballgame left.
These kinds of instances do more to point out the games' limitations instead of highlight them. Still, those fiending for a new throwback challenge have got your work cut out for you. I really enjoyed my time with the 30 some odd levels of Tiny Thor, but more so in spite of itself than because of it.
The underlying switching mechanic is strong and most of the platforming is solid in theory. It feels like this one needed more time in the oven, but a more refined version–or a sequel left to gestate–would probably provide a great time. As it stands, Chronicles of 2 Heroes is a mildly frustrating experience that I had to convince myself to keep playing for this review.
Teslagrad Remastered is an accomplished 2D platformer with a unique magnetic-based ability that shines while traversing the tower and being a puzzle-solving tool. Though the boss battles sometimes feel a little less tight an experience, that's a small blemish on an otherwise fantastic gameplay experience. With a fresh coat of paint and sharing the same price point as the original, this is an easy recommendation for those who enjoy older feeling indie platforms or as a primer to Teslagrad 2.
There's more to this narrative and this family that deserves to be included in the experience, and while the cooking segments definitely sing, I'm ultimately left feeling like I've been served an appetizer rather than a main course. It's beautiful in its colorful but minimalistic presentation and has a fitting musical score. I'm just longing to spend more time in Venba's charming kitchen and to be invited to share in more of the moments in her life.
Dordogne is an interesting, imperfect game with some phenomenal design and visuals. The watercolor graphics make for one of the most stunning games I've seen for a while, and some of the interactive choices worked incredibly well, such as the activity of putting photos and poems together to make the binder Mimi longs to rediscover. While there are certain areas of frustration, I ultimately enjoyed my time in exploring Mimi's childhood memories (and my own) through art.
I also encountered several puzzles where I was able to move into an essentially unwinnable position, forcing me to restart the puzzle from the menu. Nonetheless, it is hard not to fall in love with what feels like an interactive, biographical art gallery. The ways in which Monet's paintings are intertwined into levels only gets better as the game goes on, resulting in a simple but unique adventure.
This latest entry in the brawling brothers series employs some sound tactics to keep the gameplay feeling good across multiple playthroughs. Its lack of staying power holds me back from offering a full-throated recommendation, but beat-'em-up fans will definitely be able to squeeze some juice out of this muscle-bound orange. Even if I'll always prefer Bimmy to Billy, Double Dragon Gaiden has enough moves to make it worth a look.
This is the platonic ideal for an entry-level platformer because it is filled with smartly designed gameplay that takes well-worn tropes and makes them more approachable for everyone while still providing a nice romp for those experienced with these types of games. If you're a parent who wishes your child would cut the crap and start playing Symphony of the Night with you, maybe start them here and then work your way up to fighting Dracula with some pit stops like Ori and Guacamelee along the way. Here's hoping the quality of this game leads to the Quackshot remake of my dreams.
Hyper Meteor rocks as it succeeds at being a fun arcade high-score chaser with a lot of good vibes and enjoyable details. Even if you only put a few hours into it exploring each mode and visual flourish, it's still a worthwhile game. But if you go down the rabbit hole of chasing high scores, you'll be rocketing into meteors for days.
) I don't think the backlog will ever let me see every suitor's ending in Jack Jeanne, but the ones I did reach were worth the extreme amounts of effort I had to put in. And it's nice that we have a proof of concept for "replicating physical performance in a rhythm game" like I asked for last month. Still, hopefully there's a nice long break before the next rhythm novel because I definitely need one.
Might & Magic: Clash of Heroes has held up very well despite many similar games coming out in the intervening years. It offers a high level of depth in its battle system that keeps you coming back, and is especially well suited to the Switch's handheld mode that makes it easy to say "just one more battle."
Leaving the door open for future Mara adventures, I think that these characters really lend themselves to different genres and experiences. Even if I didn't pick up on many of the callbacks to Summer in Mara, I could tell that the developers really like these characters and this world they've created. Perhaps it's time to explore the RTS or RPG genre in Mara?.
In fact, if NIS decided to put out a sequel, I might be inclined to check it out because they have made a number of excellent RPGs in the past. It just feels like they threw in so many systems, meters, and mechanics that they forgot to put in something to compel you to keep playing. There are many better games out there in all of the genres that this one borrows from that despite interesting ideas, Monster Menu can't come together to provide a satisfying meal.
Pikmin 2 is a tough game to recommend, especially with the brand new Pikmin 4 featuring a much more successful version of its key feature, the caverns. The high difficulty requires a lot of investment from the player to overcome, and the lack of bespoke design underground makes the journey to overcome those obstacles too tedious to feel rewarding. Dedicated fans who want to be pushed into learning the intricacies of Pikmin's mechanics will find something special in the unique challenge, but pretty much everything else about Pikmin 2 has been pulled off much better in another game in the franchise.
Pacing and loading issues aside, the signature brand of storytelling that made the Danganronpa trilogy so refreshing is on full display here. I genuinely grew to adore the pairing of Yuma and Shinigami by the game's end, and that's a testament to how well both characters are written and voiced. There are some rough patches in this murder-filled mystery adventure, but it's a ride well worth experiencing.