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I'm addicted to the rewarding feeling of getting my ass kicked by some flying critter, only to line up two shots with gun attacks and take that dumb thing out of the world or, if I bust out that urn, send them to another dimension. If you're looking for an epic, grand story with a vibrant presentation, you won't find that here. But if you just want raw and engrossing exploration and turn-based combat, Dungeon Encounters delivers in spades.
There aren't many places to explore, random card events in dungeons and the overworld are repeated frequently, and everything comes to a close too soon. Without question, Voice of Cards represents a great entry point for RPG newcomers that employs a compelling and unique aesthetic. If you've shuffled your way through most of the RPGs on Switch, however, you might find this Isle Dragon more of a whimper.
While the characters are more bland than I had hoped, this doesn't necessarily take away from the story all that much. Some control issues do get annoying over time, but even they couldn't stop me from continuously returning to the beautiful and creepy environments of the mountain. If you're a fan of horror games with a bit more of an action feel, you could certainly do a lot worse than Fatal Frame, and now might just be the perfect time to dive in.
DUSK's arrival on Switch has been a long time coming. But I'm honestly relieved that the creator took his time sanding down and sharpening every little corner of DUSK for its Switch debut. It feels like a game that was meant to be played on Nintendo's console and uses its retro inspirations to pump new life into this particular genre of games. If you ask me, it's the beginning of a new dawn.
It's actually pretty disappointing that Thea 2: The Shattering shoots itself in the foot on Switch. The world is unique and mysterious to me. There's a ton of things to tinker with in the overworld sections, and the combat is engaging enough to mix things up. But this game proved to me what I didn't want to hear - to me the inherent sluggishness of Thea 2 was enough to sink it.
It's a game that doesn't take itself too seriously and is not afraid to dump down a few buckets of blood every now and then. Dated things like tank controls or limited saves may be frustrating to a player not used to these types of games, but I honestly think this might be one of the better places to try those things out for the first time. The short runtime helps alleviate the stress of the controls and save mechanics, though the unfortunate crashing issues may replace that stress with frustration in the end. Hopefully a patch will be coming down the pipeline soon, but for now Murder House has found a good but technically troubled murder home on the Switch.
Overall, UNSIGHTED is a game that I hope doesn't fall into the "hidden gem" category. For the simple reason that it is a gem that should not be hidden and needs to be in the line of sight (get it?) of as many gamers as possible. Despite the stress of the lifespan gimmick, this unique element is what will keep you on your toes and panicking, worrying but ultimately loving your time as Alma. The narrative is beautiful, and characters are all full of life and loveable, making for a gaming journey that you will genuinely care about.
Despite its difficulty, Evertried is almost faultless in what it attempts to achieve. The gameplay is tight, the music and visuals are both fresh and nostalgic, and the roguelike tower aspect and difficulty will have you coming back for "just one more run" until you ascend to the top. And even when you do, this game will have you coming back for more as you attempt to better previous scores and times.
There are new twists on the drawing and quiz formula, but I doubt their staying power overall. These devs have a history of making high quality fun games so if you are a completionist or are new to the series, I would recommend it, just not over many of the older ones. Jackbox is like pizza, even when bad it's still pretty good.
I haven't had a game in which I've had to pull myself away from playing it for a while, but I spent a Saturday basically playing The Caligula Effect 2 and only stopping for supper. I really hope a lot of the other RPGs coming out before the year's out on Switch can elicit that level of devotion.
Mon Amour is straight to the point. It's a bunch of Flappy Bird-like single-screen levels where you try to survive and kiss people while aiming for a high score. I enjoyed my time with it, even if the chase for the leaderboards didn't grab me. This is a wild and wacky arcade game worth checking out if you're seeking an afternoon of fun.
For most, though, a mixture of the complete lack of any challenge in the minigames and the very slow pace may turn them off from the experience. Its art style is gorgeous and the soundtrack to accompany Little Pond is a joy to listen to, but at the end of the day those can only do so much to help the experience. If this sounds up your alley, you should absolutely give Teacup a playthrough! If not, well you may just have to look into a different blend to fill your cup.
undefined.With 400 stars to earn, dozens of Blue Things to find, and countless secrets to discover, it turns out that A Little Golf Journey is actually much larger and content-full than its name would imply. I love having it to chill out with before bedtime as I need to wind down after multi-hour Metroid Dread sessions, and I think it might actually be my new favorite golf game on Switch, closely edging out Golf Story. I did encounter a few technical issues where my ball got stuck and I had to restart the hole, but this wasn't a frequent occurrence. If you're looking for a peaceful and zen-inducing golf experience, there might not be any better than A Little Golf Journey. I intend to relive this journey over and over as I shoot for the stars, and yeah, those little blue things, too.
I don't want to seem too down on Ruin Raiders, because the core strategy gameplay works well. If you're willing to put in the time, it does start to have more variety and more customization after you build up blueprints and base facilities, but the road to that point can be pretty monotonous. It would have been much better served to have more variety in the early stages, which would have been a much better and easier to recommend game.
0 release. The devs even included an easy feedback system for bugs, framerate, controls, and gameplay issues in the main and pause menus. But I can only review the product in hand, which though built on solid foundation, quickly crumbles down.
The voice that narrates everything and also plays your different stats is really satisfying to listen to, keeping me around to hear it all even though I could personally read way faster than he could talk. If you enjoy games that lean heavily into their dice rolling foundations, you should absolutely put your time into Disco Elysium; you will not regret it. With its myriad of technical difficulties on the Switch, however, it may be a good idea to look elsewhere unless portability is your main concern.
If you're ready to go all-in on Astria Ascending… well, you probably already have. If not, there's plenty of fish in the RPG sea on Switch and some more marlins coming before the year's out. You'll be able to get your fill.
It is a testament not only to what the genre has always been, but the potential of what it could become. It is a triumphant return of Samus Aran as the undisputed queen of the genre. Long may she reign.
There's really nothing else quite like it. If you think this is just another game of Tetris, I urge you especially to give this game a try. Who knows? It may even change your life.
Steam users are certainly more accustomed to early access, and I'm sure they enjoy being part of the process of fixing and helping to improve a game that they have high hopes for. The console audience can be more discerning, though, and it's hard to ask Switch owners to pay money for a video game in this state. One day, it might actually be worthy of some royal headgear, but as of now, Monster Crown is much more pauper than prince.