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undefined.As someone who is primarily a casual fighting game fan, Fantasy Strike scratches an itch in a different way than Street Fighters and the like do. The simplicity of the control inputs puts it more in the space in between, almost like a less platforming-focused Smash Bros. The overall approachability makes it a great choice for less experienced fighters, but beneath the sheen of less combos and button inputs still lies a deep game with tense strategy, complete with a variety of ways to play it both online and off.
Hyperlight Ultimate is still a great game, and now that it's on a modern console you should definitely play it.
I enjoyed slashing away at Aragami enough to have a good bit of fun with the combat, but I could never escape the feeling that I could be having so much more fun by playing a better game in the same genre.
Whether playing docked or portably, Rise certainly makes a name for itself in this regard. Rise: Race the Future is a fantastic racing game at its core that is held back only by the limits of its own ambition. While it would benefit greatly from a further exploration of its own mechanics and multiplayer functionality, it remains a very fun and technically-solid racer that can more than hold its own against the system's best.
The environments, voices, and the general feel is strong. Obviously, the camera issues and endless corridors can drag down moments of the fun, but the action keeps everything flowing and enjoyable. The action never stops, which is the ultimate strength of the title.
But these are overshadowed by the thin layer of frustration caused by the loose controls and overly restrictive camera. There is potential here and if you enjoy more artful puzzle games like the ones this game has been heavily compared to, it's at least worth a look. Just be ready for a few hangups along the way that might take you out of the experience.
While clearly a throwback, they put enough of their own spin on the various formulas they leveraged to make something that feels familiar but still unique. For fans of point-and-click games, Irony Curtain is a sure thing. For people inexperienced with the genre it's a friendly starting point.
The only downside of Vectronom is that it should only take a few hours to complete. Each beat of this experience is so jam-packed and the gameplay concepts switch up so frequently that I would love each one to be explored more. Don't let that stop you from exploring what's here, though — this gem is a design feat and one of the most delightful platforming games I've ever played.
Lost Orbit takes a simple premise and builds it into something that is more than the sum of its parts. Load times aside, it is a fantastic portable experience on Switch. Solid, ever-evolving gameplay and great presentation make this an easy pick up for anyone who likes high score games.
For a simple and short puzzle experience, Perchang may be enjoyable, but many of the eShop's hundreds of other puzzle games are better options.
These small flaws keep Battle Worlds: Kronos from being as good as it could have been. While the interface quirks take some getting used to and the campaign difficulty may turn some off, there's definitely enjoyment to be had here for fans of the turn-based strategy genre.
With a combination of fun gameplay, likeable character designs, and an incredible soundtrack that even features a song by the legendary Hideki Naganuma, this game is sure to have your friends screaming in pure hype as everybody in the room gets the hang of it. As my roommate and I played and gradually improved, we got into sections where the ball got faster and faster, eventually reaching speeds of 1000 miles per hour that had me sweating since I was so excited for what was happening. If you enjoy a good multiplayer experience, Lethal League Blaze is a must-have.
Eagle Island is rife with outrageous promise, but despite its beautiful art and sound fundamental controls, everything else on the periphery falls short. This is an elegant trip that is overburdened by pratfalls and reiteration.
Stranger Things 3: The Game won't appeal to fans of the television show as it's a frustrating experience that reminds you of all of the high points of the third season but never actually reaches them itself. Instead you are stuck with a bunch of dull fights to get through, bland puzzles to solve, and reading pieces of dialogue from the show without any sort of performance by the actors. Don't tarnish your memories of the third season by playing this.
A straightforward and to the point Contra-like experience sums up Blazing Chrome well. With six levels that will probably only take you an hour or three to clear the first time through, it's a tiny bit light on content, but thanks to the co-op and unlockable modes, more mileage can be squeezed out of this short and sweet joyride.
The small tasks on each island can feel like chores after a while, but then suddenly they won't. The neighbors you've been helping all this time will pitch in and divide up larger projects so the burden doesn't fall squarely on your shoulders. You might think striving for the title of Master Builder is all about the monuments and landscape you leave behind, but it's actually just as much about the friends you make along the way.
Professor Lupo and his Horrible Pets has so many hidden surprises, be it funny dialogue or an interesting factoid, and it’s these elements that help to further immerse the player in the world. With its wonderful art and great characters, this game is hard to beat for the puzzle aficionado.
The totality of SolSeraph is a pleasant ride that recalls ActRaiser to a fault. While the platforming and tower defense strategy might have their maladies, they still fuse together to make an interesting and engaging game. It's refreshing to see someone take a stab at such a winning concept, even if they stumble a bit on the way to the finish line.
*These are actual Bally pinball tables that Zen Studios is too chicken to release for Pinball FX3.
I'm mostly disappointed in Super Cane Magic Zero. The fun, dumb world and deep RPG mechanics could have hooked me, but the punishing repetition and clunky combat kept me angry through almost all of my playtime. An extremely specific group of hardcore goofballs could have fun with Super Cane Magic Zero, but most players can find a better use for a group of friends.