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HyperBrawl's beat-'em-up-meets-sports gameplay is frantic fun that leads to tense matches and clutch moments. The progression means that you have things to work toward if enticed, but the lack of story and multiplayer options may limit your willingness to get too invested. Still, developer Milkytea has something special here in the core gameplay for those that are interested; that interest just may be short lived.
The occasional tedious puzzle and slow movement speed are frustrating at times but never really felt like they fully broke the experience for me. It's not perfect nor is it what I would call great, but the things it excels at lift it slightly higher than your average 2D horror game. Just not much higher.
There may be just as many, though, that open up the box and begin setting up the game only to find that their home just isn't a great fit or they don't have others around to enjoy it with. Without question, its novelty is charming and it makes a stellar first impression, but the experience can start to seem shallow the more and more laps you make around the track. If you have a good amount of space and flexibility where you can play, Mario Kart Live is a neat and well-functioning toy, but diehard Kart fans are likely to be left in the dust not long after the race begins.
The developers FreakZone Games have created a pair of competent games that play to their source material well. If you're into platforming that's as hard as diamonds and still enjoy the series's brand of humour, you might want to take these games for a spin. But for me, who hasn't watched a Nerd video in years and had his fill of NES hard when the NES was the system of record, I'm out.
The puzzles are awesome, the world is wild, and the story is engrossing. I only have the faintest critique for this game, as there are a few stretches where the story drags, but it's likely I felt that way because the Picross on display here is well-designed with some of the best usability features the puzzle style has ever seen. This is a great example of a peanut butter/chocolate-esque genre fusion that works better than the joke idea it seems like from afar.
I really wanted to like Legends of Ethernal, but it nearly ended up being the most frustrating 2D game I played this week. It's a very modern experience in a lot of ways, but it also drug up some very unpleasant memories of NES games that were designed to not be beaten in a rental period.
Just in terms of the big picture of the overall experience Torchlight 3 has sort of a Frankensteined-together feel, lacking in cohesion and polish. Given the presence of not only Diablo on the platform, but other strong contenders like Victor Vran that deliver a more exciting experience, unfortunately this Torchlight entry just fizzles out a bit.
Pikmin 3 Deluxe is very close to being the definitive version of a modern classic. Now please, bring me more Pikmin adventures. I would like to visit more areas with these little plant aliens.
Dungeons and puzzles in the world are varied and just the right degree of challenging. It also certainly doesn't hurt that it is a gorgeous game that holds its own as one of the prettier on Switch. The genre blending mechanics that Oceanhorn 2 brings to the table help to elevate it above the failings it has. Some bumps along the way can't prevent this from being a journey worth taking.
Context of the original really can inform what level of accolades someone might give Oddworld: New ‘n’ Tasty. Without it, you might find the game a bizarre, competent, if clunky, 2D platformer with a few extra tricks up its sleeve. Looking back at Abe’s Oddysee, it couldn’t be clearer how much refinement was done in the action, and how much effort was taken to make it visually pleasing insofar as this world can be. There’s an undeniable charm in its oddness that provides a flavor to this Switch port either way, which makes it easy to recommend. Just make sure to give your fellow Mudokon co-workers a friendly hello.
The art and music style bring the jams of the retro age as well as its storytelling and humor bring a modern sensibility. Despite the occasional difficulty spike (which can be adjusted with assists), Batbarian: Testament of the Primordials is a game worth trying out. If only to see what's really going on in that cave.
This is one of those games that you can either spend a whole weekend playing through, or even just pick it up quickly during a lunch break for 15-20 minutes, then pick it right back up where you left off. High difficulty is very much present throughout the majority of the runtime; that said, I feel that this where it truly excels. The real highlight of the entire experience to be had within Filament is the massive number of puzzles, each being very unique and creatively designed in its own way. If you're looking for your next puzzle-solving indie fix, look no further than Filament, available now on the Nintendo eShop.
ScourgeBringer offers everything you'd want from a roguelite experience. Fast-paced gameplay, amazing visuals and soundtrack, and understandable systems round out a truly enjoyable experience. Some button-heavy combat and hardcore difficulty aren't enough to damper the fun to be had in this top-notch action-platformer.
It's a tightly packed shot of brilliance that manages the balancing act of spending just the right amount of time in an area and on an idea. I was left satisfied but still wanting more at the end of the adventure. The blend of soothing puzzle gameplay and optimistic story makes Carto both a top-shelf Switch indie and a welcome respite for this year.
Supraland is an eye-catching game with some great ideas behind it. Unfortunately its world design flounders so incredibly that it manages to drag everything else down with it. If you're patient enough, there are fun moments to be had here. But they're constantly bookended by confused wandering through what ought to be a much more interesting world.
This is a game designed with a vision which was successfully executed. Playing Ring of Pain to see that execution alone would be worth it. Fortunately, there also happens to be a decently compelling dungeon crawler in there despite some pain points.
The most unfortunate thing while looking back at this game is how fun it could have been if they focused less on adding so many ideas and just focused on the idea of shooting and eating and making it accessible for all players. If they had done this and made the co-operative function of the game cleaner, this would be a game I would love to play to kill time when I had my friends around and wanted to play something easy but unique. Then the humorous ideas around the idea of eating, belching, getting too fat by overconsumption, and more would all shine even more with multiplayer.
Combat can start to feel a little ridiculous towards the end as it throws huge amounts of enemies at you in a desperate attempt to provide a challenge against your evermore powerful weapons. But platforming and other gameplay elements keep things from getting stale. Pumpkin Jack is a surprisingly charming package that is worth playing through in this or any season.
Knowing that even now, in a year where everything feels like a hazy wave of terrible events, sadness and darkness, we can strive towards making a brighter future. It might've been a short experience, but If Found… made me experience something that I have missed over the last few months. For that I can only be grateful.
Leaderboards for each room and an unlockable Hard mode give players ample reason to continue playing even after conquering all 50 rooms, which is no small feat in itself. Unfortunately, as of review, one room seems to be suffering from a game-breaking bug, and to roll credits I needed to unlock the final area of the ship in the options menu to proceed, so hopefully that gets fixed at or before launch. Regardless, the meat of Disc Room is more than enough to warrant a pick up, especially if you think flinging a cartoon scientist into sharp, spinning discs is a good way to spend your time.