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If you can get a friend on the couch with you, Double Dragon Neon is a big, dumb, fun dose of 80's nostalgia.
BIT.TRIP BEAT is an excellent game that still holds up a decade later. I highly recommend this game to anyone interested in the legacy of Commander Video, searching for a bite-sized experience, or those who seek a rhythm-based challenge. Though you should keep in mind that this release is marred by a pretty significant bug.
I still found myself rooting for this game when I would find hidden record players that would kick on fantastic techno beats to galvanize my robot scrapping pursuits. All the guns feel and sound unique, and it's a real joy to find a rare drop, upgrade your character, and unlock new passives for your class. Hopefully in a few months' time, this game will be an easy recommendation for fans of the genre as it has the makings of a hidden gem in the Switch's library.
Its systems are light enough to not be overwhelming, and even if they become too much for you, a well-defined tutorial does a good job of holding your hand as you get a grasp of things. The core problem and one that brings this down from a great game to simply fine is just how little control you get over actual launches. If there was more agency in that side of things, then this would be a no-brainer recommendation.
Scott Pilgrim vs. The World: The Game - Complete Edition is still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release.
I understand why someone would enjoy Unto The End. I'm sure that some players out there like being kicked in the teeth with their hands tied behind their back. That, personally, sounds like a bad time, much like Unto The End wasn't a good time. If I wanted to play a game that didn't function as described, I would at least play a game that kind of wanted me to like it.
Dicey Dungeons is an amazing game that I'd almost call a roguelike game for people who don't like roguelikes. You do have to like turn-based combat, though. And dice.
There still isn't an on-screen moves list, although even a passing familiarity with the usual SNK fighter directional combos will serve you well here. Otherwise, there's a big beautiful scan of the game's manual for you to consult (just write everything down somewhere). While I remain tickled that these NGPC ports even exist, though, I am beginning to long for different things, especially since these fighters all look more or less like the same game.
Grindstone is an example of a game which hits all the right notes and keeps up a quality in gameplay throughout that many struggle to maintain. The divine gameplay mechanics give a wonderful sense of control in spite of the randomness of how enemies fall, and the inputs of buying equipment or using currency to give temporary boosts gives ample opportunity for improvisation if things don't go quite your way. I only wish there were more to play.
This is definitely one of those "your mileage may vary" kind of reviews; your enjoyment of Super Meat Boy Forever will be determined entirely by your particular enjoyment of masochistic platformers. If you played Super Meat Boy 1.0 and thought "man, I wish this were way harder," Forever may be just what you're looking for.
undefined.While I might recommend the board game over the video game overall, the video game is a worthy complement. It's also a good local and online multiplayer experience (especially with crossplay with the Steam version), which gives Wingspan an added benefit in 2020. No matter what year it is, Wingspan is a remarkable adaptation of a tabletop game that is certainly one of the best of its kind on Switch.
If you are a fan of over-the-top violent sword swinging, inappropriate humor, and cleavage shots, this is the game for you. For a casual gamer who isn't necessarily all in on the carnage, this would probably be a pass. However, it's a solid mindless distraction for the over 20 crowd. No More Heroes 2 certainly fills a niche that is typically left void in the realm of Nintendo.
The frequent slow down significantly hurts my ability to recommend Wildfire on Switch. The back half of the game features a near constant lag that had me hoping for the experience to end. There is fun to be had still; I liked going back through early levels trying to puzzle out how to make it through while completing the optional challenges. However, the amount of joy I gained from those experiences doesn't negate the fact that Wildfire just runs poorly on Switch. If you're interested, it's probably better to play this on PC.
Boot Hill Heroes, though an honorable attempt to make a retro RPG in the rarely-used Wild West setting, fails to hold up to modern standards. It also isn't a close enough homage to let those misgivings slide. A fine combat system and an on-point soundtrack aren't enough to get past the bland gameplay, trope-filled story, and old-school jank.
Grinding aimlessly will lead to frustration, and the fairly high encounter rate can be taken advantage of when you know how and why your characters actually grow. The bottom line with Collection of SaGa is that RPG aficionados, with or without prior experience, should add these classic titles to their Switch library. It's great to see the saga of SaGa find a home on Switch, even if a little mental assembly is required to enjoy them.
I like Monster Sanctuary for what it tries to accomplish, I just wish I liked the execution as much as the concept. I could see the threads of its attempt weaving into a better cohesive whole, but instead each different ingredient feels incomplete or misses the mark of what makes each genre it pulls from so compelling. There's still fun to be had if setting expectations right and wanting a unique twist that is no muss, no fuss, but I was hoping for more that Monster Sanctuary wasn't quite there to give.
It's a better Wii Fit, in the sense that Fitness Boxing 2 trims the fat (ha!) that were the slow exercises and loading times. But much like Wii Fit, I cannot guarantee that it will maintain your interest for long or present enough new features over time. At the very least, you won't have to stow away a balance board in a closet somewhere after punching out.
Once I got over the initial hump and learned its systems, Evolution genuinely surprised me with its depth of strategy and breadth of content. The Switch version leaves a lot to be desired in terms of performance, and for now, despite my usual misgivings of the platform, I'd honestly recommend the mobile version. But if Evolution wants to survive on Switch in the wilds of the eShop, it would be wise to take a queue from nature and find a way to adapt.
undefined.While it is impressive Taiko No Tatsujin Rhythmic Adventure Pack was made available to the Western market for the first time, it ultimately feels like a lackluster package that only a handful of people will get enjoyment out of. The story mode is too simple and repetitive to be worthwhile, while the Taiko mode's minimal localization and lack of translations feel half baked, especially to those who don't speak Japanese. While Rhythmic Adventure 2 is clearly the better game, neither one comes with a recommendation, especially on a system that is home to some fantastic RPGs and rhythm games.
And honestly, what Runner has done now is made me look forward to the Switch port of Runner 2 coming next year, because I prefer its art style and it has checkpoints. Even if they are optional. Runner's still my favorite of the original BIT.TRIP series but if you pick up Runner you get a big discount on the other ones so it may be better to explore those instead.