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I can't remember the last time I played a puzzle game with so many unique elements to keep track of, and it's definitely rare that I've played a game with so many puzzles that are so consistently well-designed. Out of the 80+ puzzles, I wouldn't say a single one was bad, and none of them were so obtuse that I needed to give up and find a solution online—although some definitely stumped me for a while. If a patch or two comes out to fix the performance problems in the late game, then picking this up will be a no-brainer.
This is something I fear will be dead on arrival unless effort to connect the Switch community to other platforms is done in the future. For the asking price and the amount of developer-made levels available at purchase, Block Quest Maker is still perfectly enjoyable in short bursts, and better yet if you have a creative bone that you want to itch by making your own adventures. Just don't expect a long tail of community driven content like some of its more well-known contemporaries.
If you're itching for a precision platformer of this type, you're really better off looking into kuso instead since you'll get almost everything that LOVE offers anyways.
If you can make hay out of the physics and not run into the maddening frustration that dominated my playtime, then Pumped BMX Pro might just stick the landing. But if you want something that's more freeing and interesting, you're better off checking out any one of the other similar games hitting Switch in 2019.
Perhaps The King's Bird's brilliance shines through on other platforms. Maybe speedrunners will find the level timer an irresistible challenge. I might even Git Gud myself if significant updates round out the edges, but for now, I'd recommend something a bit more polished.
A learning curve can be a barrier initially, but once you learn the ropes, you'll just want to keep skating forever. Although the second game is the better of the two, the difference isn't stark enough to warrant skipping out on the first. These both fit the textbook definition of perfect on-the-go games – while not the most visually impressive games out there, they are perfect for both quick bursts of fun or hours of intense focus and mastery.
Aesthetically, the skies above Granaria are sublime. The graphics are beautiful, the music is superb, and the incredibly deep ecology of the flyfish that realistically react to overfishing patterns is so extensively detailed that I have no choice but to be impressed. However, repeating the same sections over and over to grind out money while trying to make progress with a crafting system that is so poorly explained made me dread every minute I spent with the game. There's a solid foundation for gameplay once you're in the skies chasing fish and fighting pirates, but every minute that you're not dogfighting your way through the clouds to chase exotic creatures is so frustrating and dull that I just can't bring myself to spend any more time searching for Amelia's elusive Skywhale.
Taken as a whole, Evoland: Legendary Edition should probably be viewed as just including Evoland 2, since that game is, for the most part, totally alright. I'd look at the first game as a nonessential bonus. It's a solid gag, but that's about it. The second game also veers into that humorous minefield, but at least it can precariously hang with decent action-RPG elements and amusing writing.
Like a wonderful dream, Reverie is over a little too soon, but it leaves you with some pleasant memories.
The brief length can make it feel a little less ambitious, but I can't say I was let down by this whimsical short story of a video game. Lovely art, a cute story, and solid puzzle platforming help make The Liar Princess and the Blind Prince a pleasant ride.
Even with its many flaws, the superb voice acting and serviceable story were still an entertaining playthrough. A linear horror-mystery thriller is a bit niche, but if that's what you're into, Observer is a title still worth picking up. If nothing else, it gives us a glimpse of what the Switch is capable of, and it will hopefully be the beginning of a trend of pushing the handheld to its limits.
Away: Journey to the Unexpected is a thoroughly abnormal game that triumphs when its oddities all click. When you're rolling out there switching between your little boy, robot bounty hunter, and drunk wizard and blazing through battles against colorful foes, it's excellent, but when the repetitive areas and roguelite malaise starts to creep in, it falters. If all works out, by the time you hit that point, you'll be rolling the credits.
With Oniken, what you see is what you get, and your first impression of the game is probably spot on. If you miss your friendly, Tecmo ninja man, you might want to give this one a look. For everyone else, leave this one in 20XX.
For now, I'll recommend Odallus to those itching for the atmosphere of early Castlevania games and those relishing a good dose of difficulty. More casual fans may want to look elsewhere.
undefined.We have multiple reviews of Swords & Soldiers, all positive, including Chuck Jose's take on the WiiWare release in 2009 and Zach Miller's equally charmed screed on the HD release on Wii U in 2014. I don't have much more to add that Chuck and Zach haven't already covered aside from I think Swords & Soldiers shows its age more. The spirit of it is wonderful, but if you want to check the series out, I'd more recommend you wait for the sequel to come out in March.
While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.
Robothorium is a terrific Switch title if you're looking for that casual dungeon-crawler that you can play in cruise control.
The lack of online multiplayer would be easier to excuse if local multiplayer had a little more meat to it. With that said, it's still a very competently made indie game that's fun to play in short bursts. Just don't expect too much depth from the gameplay.
The references don't hinder the fun and this game stands on its own strongly. Etrian Odyssey Nexus is an elegant farewell to a series and a system. If this is the last we see of the Etrian series, this is a high note to go out on.
Some elements of these mystery dungeon-type games will always be inscrutable, but Tangledeep does the best job I've seen at making it playable for everyone. The Switch version might not be ideal thanks to the clumsy interface, but it's worth figuring it out because underneath the difficulty and few crusty layers lies a beautiful game with a ton of enjoyable RPG variety.