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This makes it a great choice for anyone who is new to the 4X gaming genre and looking for a relaxed introduction. While the lack of distinct personalities for the different leaders makes the game feel a bit bland–with no extra incentive to attack anyone who isn't nearby–the art and music are enjoyable, if somewhat simple. That said, for those who have already delved deeply into this type of game, it may not hold their attention for long.
If you're looking for a DC superhero game that relies more on arcadey gameplay, whimsical callbacks, and a playful atmosphere, Justice League Cosmic Chaos is incredible. I had a great time playing through this, both by myself roaming around Happy Harbor trying to save the day while getting distracted by side quests and in co-op with my kid in the smart Instant Action mode. With the bar raised for future games from Outright Games, here's hoping that Cosmic Chaos is the start of a new era for kid-oriented licensed games.
Physics adjustments on the fly, animation adjustments, and massive maps. In an attempt to include this fully featured PC game on the Switch there had to be concessions and we see that in both visuals and how it plays. It's a miracle that the game runs at all, but just because you can port it, doesn't mean you should.
It may still have the issue many of this type of game have, being that anything and everything can hurt or kill you even if it's not entirely obvious that it will do that, but this is not only not as prevalent as other games I have experienced and is also made less impactful by the fact that you are constantly finding save points as you go. Between the atmosphere, soundtrack, artwork, and characters, if you enjoy creepy experiences Ib is definitely something you should check out. This adventure through art that may or may not have it out for you managed to still find a way to scare and stress me out over ten years after its original release, and honestly I just find that impressive.
If playing in handheld mode you can get around this by using touch controls, which I found worked just fine for the game's purposes. The "horror mystery" also seems to steer away from the horror part at certain points, which might disappoint those hoping to see a lot of curse action, but the plot during these moments is just as interesting as when those curses are involved. I am happy my eye was pointed in Paranormasight's direction, as I think it may already be one of my favorite experiences of the year, and if this kind of game sounds like it appeals to you, it just might be one of yours, too.
The same goes for some of the ghosts, with certain encounters like the sadistic child Ayako repeating several times with multiple characters, which tends to get annoying after the third occurrence or so. Fans of Fatal Frame who want to experience this lost title in the series will likely find enough atmosphere and story to keep their interest, but newcomers may find some of the game's shortcomings to be a turnoff as their first experience. That being said, you can put a hat on your character that's a big Camera Obscura, so in a way, maybe it all balances out in the end.
undefined.It might be tempting to skip Trails to Azure, but even set apart from the exceedingly large franchise it's still another great RPG for the Switch. I'm looking forward to possibly replaying it with more knowledge of the events and try to take on more of the side content, since I had to take a hard critical path to get the review done. If I don't decide to fill in some of those Trails story gaps this spring….
Fans of the genre will be fully immersed and giddy about being able to experience something like this, and it is something to behold visually even for those who don't come with prior knowledge. Unfortunately, those visuals are best experienced on systems other than the Nintendo Switch, which only makes the monotonous gameplay more evident. Incredible storytelling, though cliché, boosts Trek to Yomi towards something worth experiencing, especially when the game can be beaten in an afternoon.
I just found it difficult to find the motivation to grind out an hour here and there. My wife watched me play Atone for awhile and at one point remarked that all I was doing was talking to people and solving puzzles, and she's not wrong. For some of you dear readers out there, that may be all you need, but I was unsatisfied.
The crisp anime art style works for the backdrops and character designs, but loses something in translation when the characters are in motion. Despite what grievances I have, The Rumble Fish 2 is a foundationally strong fighter which makes it easy for me to overlook the blemishes to enjoy what lies underneath. This won't grab the casual fighter fan, but the devotees should give it a look.
Lastly, there were a few frame hiccups here and there, most notably when entering a new plateau for the first time. These problems are relatively minor, though, and I still found the game to be incredibly fun to play regardless, but if they're a deal breaker for you it'd be a better idea to look to other platforms for your Pathless experience. Overall, The Pathless is a game those looking for some action and exploration should definitely give a try.
It's a good thing the story of Meg's Monster is engaging because even if the gameplay cleverly ties into the narrative, it doesn't amount to much. As long as your expectations are managed and you're expecting something closer to a visual novel than a JRPG, Meg's Monster should be an enjoyable read as long you're ready for some bittersweet emotion.
Overall, Factorio is a game that offers a great deal of depth and challenge for those who enjoy strategy and optimization games. While there are some minor frustrations, they do not detract from the overall enjoyment of the game. If you are looking for a game that will keep you entertained for countless hours, Factorio is definitely worth checking out.
Even with that repetitiveness, the core mechanics feel so good that I really enjoyed jumping in for a few missions every now and then on a regular basis. Dust & Neon manages to combine several common game tropes in a new and interesting way, with a surprisingly fun reloading mechanic that makes it stand out in a crowded field.
I do not think that this game is entirely bad or a complete mess, but it is the missed potential that stings. It is a plea to sometimes take a step back and fundamentally understand what your work should be about. Sure, there is enjoyment to be had, but much like a fast food meal I will not be thinking about Clive 'n Wrench much in the future.
Planet Cube: Edge is a charming but padded experience. Most of the levels overstay their welcome, and this hurts what is generally an enjoyable experience. More certainly feels like less here, as I often found myself sighing as the gimmick of one screen was repeated more than a handful of times. Still, playing as Edge feels great, and as someone who enjoys his fair share of tough 2D platformers, I found the challenge more than met my expectations.
Some of the enemy designs are clever callbacks to Mega Man and Castlevania, but ultimately the title manages to stand on its own merits. Even though they never seem to stop dictating all the action happening on screen, Shinobu and Maya are delightful to play as and make enough banter and jokes between them to keep the narrative light. If you'd rather purge something new than the dozens of games in your backlog, Grim Guardians provides a devilishly fun ride.
I don't regret taking a few hours to read Seventh Lair, though I did need several minutes to collect myself at the end of the tale. With some cleaned up text, it could be an all-time great visual novella - but for now, it's a solid one with some things worth discussing.
However, if you really enjoyed Octopath Traveler and want a better, improved version of the combat and overall exploration, Octopath Traveler II will deliver that in spades. This is a strong RPG that I enjoyed my time with, but it's not a bold new step forward. Instead, it moderately iterates on an enjoyable formula to good success.
It's difficult to justify calling this new version a remaster at all since it includes all of the problems with the previous version while introducing entirely new problems on top of that. The bare minimum for a port of a retro game should be that you won't notice any technical problems if you haven't played the original, and Tales of Symphonia Remastered does not even clear that bar. It is playable; it's still Tales of Symphonia, but that is the absolute least we can ask of it, and that is the absolute most we've gotten from it.