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The gameplay is fun, and the both of you might find its outmoded aspects charming. But if you don't have a buddy (or spouse, child, etc.) close by to pick up a sword and slay goblins with you, the appeal is much more limited.
Movement and combat feel good, the abilities you get are fun to use, maps are well designed and satisfying to explore, and bosses are challenging in a way that makes them memorable. Outside of some qualms with how upgrade tokens sometimes make rewards not as worthwhile as they should be, I have very little negative to say about my time with Islets. If you find yourself hankering for another metroidvania that does what it says on the tin, and does it competently, this is definitely a game to have your eye on. Those islands aren't going to reconnect themselves.
And the way in which the missions are both bite-sized and gradually more challenging gives ample opportunity to try out new configurations for yourself and your partners when things don't work out initially. The story itself is likely only going to appeal to a specific, dedicated part of the Gundam fanbase, but the gameplay can stand on its own for Gundam newcomers. If you're okay with some repetition and an inscrutable plot, Battle Alliance offers a fun action experience with lots to unlock and try out.
As the eShop ocean grows ever wider and deeper, it's harder and harder for games of any genre to make an impression, let alone rudimentary platforms like this. While I certainly had some fun with the dozens of levels I played, the game isn't one that will stick in my memory. Being polished and playing well isn't enough on a platform with so much competition.
It's not perfect though, and I think your mileage is going to vary on some of its slower aspects. Still, I can't believe this was released worldwide in the first place. What a time to be alive.
The controls and UI are still solid, even if their application in Two Point Hospital was a bit better. At the end of school year, simulation lovers are sure to enjoy their time as either a crusty old dean or every student's best friend. Just remember to hit the books, study hard, and hire enough janitors to clean up after random meteor showers.
It is a combination of having limited real estate to display a lot of information, and then picking all the wrong information to show in that space. When you're not wrestling with it, the actual moment-to-moment gameplay is very satisfying. It looks sharp and sounds fantastic. There are some hurdles to make it over, but it is hard to deny the underlying charm of Before We Leave.
undefined.Overall, We Are OFK is a well written story of people trying to turn their creative endeavors into a job that pays the bills, and all the problems that come along with that goal. Other than those relatively minor problems, I found my time with OFK to be quite enjoyable, and if you have an interest in music or just want to hang out with a bunch of creatives for a few hours, this game is very much worth your time.
As a game, Hindsight isn't difficult to play or frustrating to figure out. Rather, it asks us to consider what questions we might ask our loved ones when they're gone, perhaps nudging us to start that meaningful work now, while we still have time. If you're looking for an experience that's light on gameplay but heavy on the heartstrings, Hindsight is very much a sight to behold.
My Friend Peppa Pig is not a game for the masses. Instead, it carefully caters its gameplay, visuals, story and controls to those they know will play it most. However, without my assistance and some online help, Potato City would have only ever been a dream for my daughter, and I imagine many other children around her age. And in all honesty, it isn't worth the trouble! Aside from this gripe, it is an impressive looking game with easy controls that puts the individual in their own episode with one of their most beloved characters, Peppa Pig.
Digimon Survive took a risk in its gameplay, presentation and narrative, and for me, it paid off. It genuinely feels like a new era of Digimon is upon us. A more mature, dark, and ferocious Digimon that could see the start of a truly great visual novel RPG hybrid series. This won't be for everyone, and I completely understand if you pass on it, however, if Digimon is your jam or visual novels are, and you have plenty of time to sit and soak in this wonderfully written narrative - you're likely to strike gold with Digimon Survive.
The sprite work and sound design is still as on point as we always remembered. Outside of waxing nostalgic, we also get a previously unreleased in America entry with Red Earth, plus a rarer find in Gem Fighter for those wanting to dig deeper into the Capcom catalog. The sheer amount of Darkstalkers does bloat the collection to a degree and the poor online puts a damper but otherwise it's a good amount of games that show why Capcom were kings in the first place and hope they can return to the throne again one day.
Ultimately, Renata and her Frog-shaped gun make for a goofy but capable pair, and I ended up being surprised by how much I liked their adventure and how it kept pushing me to finish just one more stage. You can unlock a two-player duel mode, but there's more than enough reason to return to every level solo to perfect your performance. I agree that what the world needs now is love, but a little Frogun wouldn't hurt either.
MADiSON is a genuinely terrifying psychological horror game and does its job very well, making it stand out in the genre on Nintendo's hybrid platform. Unfortunately, this is dragged down by the poor inventory system and unclear puzzle direction, causing far too much backtracking. Aside from these gripes, MADiSON expertly uses every tool at its disposal to unsettle you and create a horrifying experience I am keen to return to again.
Train Valley is a fun train-routing puzzle game with a dash of strategy thrown in courtesy of the ability to construct your own rail network. It feels like a mashup of Conduct Together with the train routing of something like Mini Metro, where you are constantly connecting stations together and finding the optimal routes. The addition of the pause mechanic makes the game much more relaxing and less hectic, and is great to get a short train-puzzle fix. The more in-depth economic railroad simulations might be my ideal speed, but this was a fun break from them and I enjoyed my ride through Train Valley.
Azure Striker Gunvolt 3 represents another step forward for Inti Creates and their retro-inspired flavor of jump-and-shoot, slash-and dash action games. Even if the emphasis on story won't land for everyone, the lightning-fast gameplay is filled with lasers, explosions, and that fun brand of chaos that just seems to hit right. The third Gunvolt entry is an easy recommendation for fans of the series or its spinoffs, and even if the amount of content and challenge aren't that robust, the visual spectacle certainly helps make up for it.
Regardless of how you came to Xenoblade, either through one of many incarnations of the original, or through its sequel, Xenoblade Chronicles 3 strives to satiate all audiences and it is largely successful in this endeavor while also presenting something entirely new. This is not just Xenoblade meets Xenoblade 2. In many ways it is greater than the sum of its parts and those parts already added up to quite a bit.
It's enjoyable, quirky, awkward, and frustrating: sometimes the price of being unique is alienation. If it was Live A Live that allowed Takashi Tokita and his work on Chrono Trigger to soar, then of course it was worth it. In this present day chapter, for my money, I'm looking ahead to the next Square remake.
I have not been able to finish Coromon since I received the review code. But from what I've played so far, I've been very impressed. From these 8 hours, I think that the world and creatures feel distinct from the games that inspired and it left me with an excitement that I haven't felt since Pokémon Black and White. Not only the unique designs of the Coromon themselves, but mechanics like the potential-system and the way typings and skills work together sets Coromon apart from a simple ROM hack. There's also a large selection of difficulty options that can be adjusted to make the game play more like a Nuzlocke or an easy mode; you can even actually catch opponents' Coromon. The variety on display here is fantastic, so if you've been disappointed with recent Pokémon generations and are looking for a game that's similar but has its own identity, Coromon is absolutely worth checking out.
The issue is that this is not enough to get around a general clunky feeling to gameplay and a story that doesn't feel all that unique or memorable in the end. If you enjoy a slower paced, more text-based approach to horror, or just want to feel some nostalgia for DOS era games, it may be worth giving Mothmen 1966 a look. However, without these very specific desires, I find myself struggling to enthusiastically recommend it to anybody else.