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If you want a game to really push you to the absolute limits of memorizing a whole area to identify every hidden clue, then Viviette may be the game for you. Otherwise, it’s best to look elsewhere, since you’ll probably spend more time looking up solutions online than actually figuring them out yourself.
Ultimately, if you like super challenging shmups and especially if you're old enough to still call them shoot-‘em-ups, then you'll find a lot to love here. Likewise if you're a newcomer to the genre then R-Type Dimensions EX is a great place to start and will hold your hand until you're ready to let go.
Is a Switch game that can realistically only be played in docked mode actually playable? The entire point of this system is to be able to take your games with you, but ARK can't really offer that. It draws into question the sanctity of the Nintendo seal of quality. The fact that it is not only available to the public, but costs money is an insult. Don't buy ARK on Switch.
The online leaderboards and collectable cards add some long-term play, too. However, the lack of players online, the random unlocks, and the pedestrian shoot-‘em-up stages leave a lot to be desired. Some may find good value here, but I can't wholeheartedly recommend Rival Megagun to a general Switch audience.
Unfortunately, this version does have too many ugly blemishes to recommend over other digital versions available on other platforms. But if your only avenue is playing on Switch, you can still get definitely some enjoyment out of playing locally against your friends or against the varying difficulty levels of the computer.
GRIS is a powerful and exceedingly worthwhile title that deserves to be played by everyone in total immersion. Set aside a few hours, turn off the lights, put on your headphones. And then lose yourself in this world.
This version of Clue is a perfectly fine recreation of the board game in video game form; however, the lack of single-system multiplayer kills a lot of the utility of the Switch version. The mobile version offers a far better deal and is also way easier to get a bunch of friends together to play Clue digitally.
Overall the main mode of Rockets is fun but once you move beyond that there is nothing to do in the game. If you have a lot of game nights where you have friends over and the one mode appeals to you, this game can be fun. If you are a solo gamer or think you and your friends would get bored of this quickly then there are plenty of other party games with more to offer.
From the gorgeous pixel art to the incredible soundtrack, Desert Child looks outstanding. Looks can be deceiving though, and it's clear that much more time was spent on crafting a distinct style than fine-tuning gameplay. If you've so much as watched a trailer for Desert Child, you've already experienced everything worth seeing in the game.
The segmented, sector-by-sector gameplay is perfect for on-the-go play. It employs its genre better than most and manages not to feel too repetitive even as you die over and over again. This is a game that will be at the top of my Switch home screen for a long time to come.
While at times the difficulty can seem very intense, and all seems lost, Kingdom Two Crowns is designed so you can rebuild your empire after the toughest of invasions or the coldest of winters - and all achieved by the simplest of decrees: to build, expand, and defend.
World of Light maybe overstays its welcome, but it's an enjoyable ride through an array of matches. The oodles of extra modes are great alternative ways to mess with the characters and history. But the core of what matters with Smash Bros. is the local multiplayer, and it is still one of the best party games out there, bar none. Ultimate's inclusion of all the playable characters from the series history—as well as several dynamic new characters—along with most of the stages and music makes it a must-have multiplayer game for the Switch.
One last thing I should mention: this game is Part 1 of a series, something I wish the game had disclosed upfront to set proper expectations. Tower of Shirin felt like just the right length to me and didn't leave me feeling like I had played half of a game, but the cliffhanger ending leaves Nairi way short of fulfilling her quest. I don't see this as a strike against the game, but being forewarned may save some people from being disappointed.
When Guacamelee 2 does so many things right, from the wonderfully tight and responsible gameplay to the downright gorgeous look and feel of the Mexiverse, it's hard to not talk about it without gushing. But it's earned that right, delivering a top-tier experience across the board. It captures the essence of multiple genres and blends them brilliantly within a visually stunning world that's equally as fun to explore as it is to stare at.
The Sega Genesis Classics is a must own on your Switch. I would recommend buying it digitally so you can have all of these games available at any time without having to swap out a cartridge. Knowing that anytime I have my Switch out of the house, I can easily pop off the Joy-Con and jump in a quick match of Virtua Fighter 2 with my friends is a game changer.
The Legend of Evil feels like a fine example of a diamond in the rough game if you're a fan of tower defense games and are looking for a challenge. The developers have stated that there's more to come for this title and honestly, I couldn't be happier as it has a lot of potential to be a truly fantastic game. I'd definitely recommend adding this gem to your Switch library.
The First Tree only lasts about 2 hours and is essentially a walking sim through a handful of gorgeous settings with bits of narrative threaded throughout. That being said, the ending truly is something special, and if you choose to get this game in the future, I'd recommend enduring through the rough narration and reaching the finale. The finale is worth it.
Conduct Together is an overall low-key affair but the puzzling chops here are solid and well crafted. The solo experience is the draw to me, as it's the kind of serene game with demanding puzzles that sucks me in. Multiplayer is a bit more goofy and frantic, but it has a fun feeling, especially if you can find some conductor compatriots to ride or die with.
The biggest flaws I would give it are the tilt controls for swimming as well as looking around, but for the most part it's easy to sort out (unless you get stressed out and spaz the controls, but that might just be a thing I do). It's an instinctual, go at your own pace story, with lots of time available to stop and smell some ocean roses, if you so wish. I'll definitely be going back to find all those mediation spots I missed, and probably relive some of those beautiful story moments.
Despite a frustrating camera system and some minor technical issues, Steven Universe: Save the Light is still a highly enjoyable role-playing game that will appeal to both fans of the TV series, as well as fans of the genre. Thanks to some assistance from Rebecca Sugar, the show's creator, it perfectly captures the television show's colorful tone and optimistic spirit. Steven Universe and South Park are both examples of licensed games adding their own unique spins on the Paper Mario RPG formula – and succeeding admirably.