Cubed3's Reviews
Chibi-Robo! Zip Lash is not the best Chibi-Robo - it is not even that great of a 2D side-scroller or platformer, either. For the most part, the experience ends up feeling shallow and generic compared to the past games and aside from a few fleeting bold moments with the bosses, there just is not much memorable about it. The world may never see another game in this franchise, and it is sad that this one will probably be remembered as "that time Nintendo tried to give Chibi-Robo a desperate change." Perhaps the timing was bad for this character, or the world just wasn't ready for him yet. Zip Lash is a well-made title, just one that fails to inspire. Skip Ltd. should have played to its strengths as a quirky Japanese game developer, instead of aiming for a homogeneous 2D platformer.
Arcana Heart 3: LOVE MAX!!!!! provides an enjoyable experience for the most part, but it's let down slightly by the storytelling side. Given the oversaturation of similarly styled fighters in the genre, it struggles to find its own identity, although fighting fans that enjoy a fast paced arcade style brawler could do much worse than picking up a copy of this. It might not stand out from the crowd, but it's very competently executed.
While it does occasionally get repetitive, the solid play mechanics and constantly evolving challenge is just reward for those that persevere with it. Plus (and this can't be stressed enough)... it has a ship that transforms into a giant mech.
It's not perfect and it has certain flaws, yet this is still an undeniable blast from start to finish and will invite gamers to come back for seconds because Platinum Games' action stamp is just pitch perfect. Hopefully the partnership between these teams will continue and consistently deliver such wonderful action games for years to come.
Jotun relies too much on its impressive face value presentation. The gameplay is far too poor on a multitude of degrees - the combat (or lack thereof), the walking distance between anything of interest, the lack of checkpoints, and the overall lacklustre game structure. The art direction is definitely an iota that will catch the interests of many, but many more will not be pleased with the game itself. Few Valkyries will be willing to recruit Thora as an einherjar, and very few players will enjoy the journey of Jotun.
Cross of the Dutchman holds true lore-wise, explaining the tale of Pier Gerlofs Donia, but as a video game, the hero falls flat on his face with crippled combat mechanics, bland gameplay progression, poor animation, and an overall lack of content and excitement. It needed a tremendous amount of extra work and polish. If this game was a sword, it would be a blacksmith's worst nightmare, or a laughingstock of poor craftsmanship. Ultimately, some stories are just better told in books.
The biggest problems are the brevity, lack of story, and overwhelming sensation it leaves that Frozenbyte released this unfinished and hopes to create DLC to finish it. That may or may not prove the case, but it remains difficult to like Trine 3: The Artifacts of Power when looking at the whole thing.
Does Beach Buggy Racing deserve a place in the games library? Yes, it does. It may not be Crash or Mario, but then it doesn't need to be. It's fun and quirky, it's something that can be played at any occasion, and can be taken seriously, too.
Goat Simulator is a hilariously fun game, especially in multiplayer, that will offer many hours of fun during late Saturday nights, but due to the severe number of bugs and issues, it's impossible to give Goat Simulator a high grade while keeping a straight face. It is a horrible game done horribly right, a game that is so bad it actually becomes a great experience, so long as players enter it with the right mindset.
Bungie has finally delivered something akin to promises it has made in the past. Destiny is still not the open-world exploration adventure everyone thought it was going to be, but it is carving its own path in the videogame world, and it's getting better and more fun with every step.
If, for some reason, the 50-100 hours of content in Pillars of Eternity were not enough for some people, The White March Part I will fulfil their needs. However, "expansion" seems like too generous a word for what it is. "Expansion" implies branching out into new territory; all this DLC does is cycle back for another lap in the same territory.
For the uninitiated into the grand strategy genre this might be a daunting order, but for those who are it's a wonderful entry that shines. Both full of detail and freedom and simple enjoyment. Its faults are few, though frustrating when they rear their heads, and it's much easier to find enjoyable, happy things in it than anything bad. A delight to play.
The zombie apocalypse isn't a world of fear, but a world of bores and chores.
It is very difficult to find anything nice to say about such a poorly made product, and nobody should be subjected to it, especially fans of Saint Seiya - avoid, without a doubt.
What replay value it has is dampened by how slow-moving Graham is and how cutscenes and bits of dialogue can't be skipped, but King's Quest begins a story anyone who plays it will want to follow through to the end.
On the whole, it's fair to say that most spin-offs are doomed to live in the shadow of their more popular source materials. Even so, Happy Home Designer did have the potential to stand on its own two legs - the sole ingredient needed to confirm that fact being the element of fun, which it sadly lacks. Everything is polished to a very typical high-gloss, Nintendo-brand sheen, but without any deep or meaningful gameplay system in place to bolster the charm, Happy Home Designer ends up feeling disappointingly shallow, with minimal longevity. Perhaps as an eShop game the effect would have been softened - at best, there are a few hours of enjoyment to be had, but the finished package lends little to the justification of a standalone release.
Sure, the replay value is somewhat disappointing, and, as a whole, this won't really threat the elites, but it's definitely on the right path for doing so.
The Astronauts made an interesting experiment with The Vanishing of Ethan Carter, and while the team's attempt to tell some kind of tragic and emotional story is kind of effective, the overall gameplay, which serves as the grubby middleman that glues the whole tapestry together, is just not the hours wandering around in the Wisconsin woods. This probably would have made for a great novel instead of a video game.
While it's hard to find anything overtly enjoyable in the experience, Expand never feels like a complete waste of time. It's a tough game to explain on many levels. It's more of a platformer than anything else, or perhaps a puzzle game. It's not horrible, and it's not amazing.
It might take a bit to get started, and too many of the puzzles can be solved by accident, but there is enough here to make it worth a look even two years after its original release. It might have taken a while from the construction to finish up, but this is a bridge worth crossing.