Rock, Paper, Shotgun
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They Always Run is a charming space-western platformer with chunky combat and endearing characters, but it's hampered by bugs.
A quirky little tycoon game with enough weirdness to keep you coming back for more.
A science fiction journey in which you roll and glide across epic planetary landscapes, but which quickly loses all momentum.
An FPS package that has its fun moments, but one that's blighted by performance issues. Portal holds great potential and may be the only mode that stands the true test of time.
Growbot looks divine, but it's often too finicky for its own good. It's also very light on story despite being heavy on world-building.
A delirious action RPG set at the end of a dying universe in which time, space and combat mechanics are collapsing in on themselves.
Vanguard's multiplayer does just enough to be fun, but is largely unambitious. Zombies is a similar story and lacks any weight. This is a package that feels designed to be filler.
The overarching story is a little muddled, but for the most part Moncage is a smart and elegant puzzle game that frequently harks back to the mechanical wizardry of The Room.
It may not be a radical change, but it's still one of the best management experiences around.
The systems for uncovering clues and solving crimes are fabulous, making Sherlock Holmes Chapter One Frogwares' best game. But the crimes you investigate are sometimes very, very stupid.
Jurassic World Evolution 2 makes significant changes to the DNA of its predecessor, but ends up right back where it started: a magnificent feat of adaptation stretched over the bones of an inconsistent management game.
A classic locked-room mystery set in a sleepy post-war community. Crack the case, and your neighbour's privacy, through a series of engaging investigations.
A short frolic through a stunning apocalypse, with combat that compellingly blends katana strikes and gunfire. Just don't think about the story.
Not the best racing game ever made, but a contender for best driving game. While perhaps overly familiar, everything here is very slick, refreshingly wholesome and easy-going.
An unremarkable FPS story set in World War 2. Has moments of spectacle and is largely quite fun, but feels like you're a gun on-rails, hardly a war hero.
This compact little puzzle-story-game has care in every line. It tells a lovely story without words, leaves you room for interpretation, and invites you to be playful. It's absolutely lovely.
Voice Of Cards isn't so much a card game as it is a JRPG in card game clothing, but its simple, repetitive battle system fails to make much of an impression. Far from being a winning hand, this is sadly one for the discard pile.
It harks back to 3D platformers of yore, but Demon Turf is so much more than a Banjo Kazooie-like. With its inventive platforming, packed to do list and great sense of humour, the latest game from the creators of Slime-San is devilishly good fun.
Top marks for its detailed, voxel artwork and neat twist on turn-based combat, but Echo Generation's tired collection of retro story tropes leave the whole thing feeling a little undercooked.
A chaotically structured open world racer, Riders Republic feels like the free roaming SSX sequel we never had.