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Fallout 76 is being rebuilt, and Rome wasn’t built in a day, after all. But then, Rome wasn’t hastily reconstructed from an out-of-season caravan park in Skegness either, which is kind of what it felt like Wastelanders had to do with the base game.
The Procession To Calvary is better than Monty Python, because it’s probably more consistent and, perhaps surprisingly for the content, less surreal. But your mileage, as they say, may vary.
Disaster Report 4 depicts a strange and consequence-averse crisis, in which you’re usually little more than a hapless observer.
It took me the best part of a month to come back to Stela in order to finish this review. I’m glad I did, as it still had some astonishing sights left to show me. But it was a close call.
The characters may be inventive, but everything else is bleeding out on the floor.
I liked it! More than I expected to like it. But at the same time, after six hours of it, I’ve had enough.
It is really very good, though. It’s very meditative. Calming. It’s possibly exactly what you need right now.
We’re in a good place, Dunderlords and I. We’re comfortable, though you’d never have caught me using that word when I started.
I hope I don’t have to wait for brain-computer interfaces to exist before the series returns again, because despite a handful of complaints, I still think Valve make the best first-person shooters around.
Doom Eternal is a lot like the last game, but better.
As it is, it’s the best way to play Valve’s original design if you haven’t done so before, and it’s a brilliant way to retread those old ventilation shafts, if you have.
Presuming these techy mishaps are rectified, Ori And The Will Of The Wisps is one of the most charming, engaging, visually striking and emotionally touching games I’ve played in a long time. It’s difficult but fair, complex but intuitive, and gruelling but conquerable.
While both aspects of Murder By Numbers are pretty good, neither of them are given enough space to really breathe.
Here is a completely unhyped, completely straightforward expansion – in the old-school sense of the term – that adds a few strong new systems to the game, as well as a whole bunch of new variables to feed into its various narrative generation mechanics. And thanks to the endlessly repeatable, emergence-focused creature that RimWorld is, it’s enough to completely refresh your sense of compulsion, even if you felt you’d done it all to death with RimWorld 1.0.
I’ve enjoyed Yes, Your Grace. It’s a pretty game, and the story and subplots have some nice details and solid surprises.
Genesis strolled down the street of things that made ARK magic despite its faults, and smugly posted a cat turd through every letterbox.
I can’t, in short, say anything bad about Savage Vessels that isn’t heavily outweighed by everything it’s doing that’s rewarding and exciting.
While I’ve been writing this, I’ve still been playing Besiege, in a way. Ideas for new creations have been bubbling away under the surface of my mind, just waiting for me to hop back in and build them
I’m not sure Taur has enough depth or variety to justify its price tag, but it is good for picking up in half-hour bouts and knowing you can make a decent chunk of progress.
It’s a game that pays homage to genre conventions like hacking and exploration, but with forward facing design. Rather than backwards. Then side to side. Then 90 degrees to the left. Monch monch.