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A competent Metroidvania that will entertain for ten to fifteen hours.
This is the Mana series as it should always be remembered.
A huge step down from the first game. Only for the most die-hard retro fans.
Despite some repetitive gameplay and a story that sputters out, Judgment is a worthy successor to the Yakuza series, with engaging side content and a world that feels truly alive.
For Zelda fans who have been desperate for a fix since they finished their seventh run of Breath of the Wild, Cadence of Hyrule is like having a refreshing drink at the bar after hours of dancing.
Highly recommended game for those who have played a few Persona titles and cautiously recommended as a well-made dungeon crawler for players with little to no Persona experience.
Lulua is an exceptionally safe Atelier title that feels less like a return to form and more like an achromatic stroll down the rugged cobblestone of memory lane.
While it still maintains some of the annoying quirks of past Compile Heart titles, Dragon Star Varnir is worth playing for its fantastic battle system and likeable characters.
Yakuza Kiwami 2 is a fantastic sequel, improving on almost every aspect of Kiwami 1.
It's a visual novel from an established Japanese studio, complete with a shooting minigame.
Tardy's uncomfortable sci-fi atmosphere and beautiful pixel visuals are the biggest successes for this otherwise by-the-numbers adventure game.
Nightshade is an excellent shinobi-focused otome game with strong character development and growth.
In this way, I would argue Left Alive is the purest survival game ever: if you can play to the end, you can survive anything.
A quick, breezy throwback to some classic 8-bit RPGs with a few fun twists thrown in.
With a slow start, Life is Strange 2 is finally starting to ramp up.
A top-notch strategy RPG that should definitely appeal to genre fans who've enjoyed games like Final Fantasy Tactics, Fire Emblem, or Summon Night.
Arcade Spirits's warm heart can be felt under its clumsy exterior.
VA-11 HALL-A is an exciting experiment that I hope can be built upon further with the sequel.
The use of shock often associated with the Saw franchise would be a fair comparison to how Zanki Zero successfully generates an emotional response. If that's your thing, you'll likely have a great time. But if you were hoping for a more psychologically deep experience, it's not to be found here, just like Sho's sense of decency.
With the additional features, and the ability to take it on the go, this is the best way to experience Final Fantasy VII.