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If you can withstand its tiresome first half, Dreamfall Chapters offers intriguing concepts and a satisfying continuation of the adventure series.
A not-half-bad meeting of twin-stick bullet-hell and contemporary 3D brawler mechanics that’s brought to life by colourful boss designs and elegantly-balanced difficulty. Immensely satisfying.
Song of the Deep has a welcoming setting and the foundations of a good game, but poor controls and performance issues leave it occasionally gasping for air.
Inside is dark, deep and deliciously bleak. Its ominous world speaks continually - even if it's never entirely clear what is being said. Its puzzles aren't mindbending, but they're duly affecting - extending the mechanical and thematic nuance nudged at by Limbo.
Umbrella Corps is unfortunately yet another failed attempt for the Resident Evil franchise to branch out.
TurnOn is definitely a neat idea on paper, and though it does some things well, it leaves a bit to be desired at times. Tough to recommend at full price, but fans of platformers, and those who just want a relaxing gaming experience, are likely to get some enjoyment out of it.
Mighty No. 9 is cut straight from the heart of one of Capcom's best-loved franchises, but suffers several wounds in the process. Whilst it makes some attempt to shine on its own merits, I can't help but feel it's this retro love that holds it back. Frustrating, uneven and painfully restricted; something made all the more apparent by its current-gen status.
The kind of game that would surely earn the accolade of “cyberpunk bartending at its finest” if any other game had ever tried cyberpunk bartending. A character-rich visual novel that's as stylish as it is weirdly compelling.
A polished, varied isometric shooter with a dollop of strategy about blowing up makeshift mechs and flattening a cyberpunk SimCity build, one apartment block at a time. Difficult to get comfortable with, but rewarding once you do.
Mirror's Edge Catalyst resolves the biggest issues of its forbearer and remains enjoyable thanks to strong core mechanics, and despite a weak narrative and uninteresting open world content.
Dangerous Golf shoots low, and lands lower still, but taken as a stress-relief toy with oodles of jaw-slackening domestic demolition, it’s not a half-bad effort. Save it for a lazy Sunday.
Homefront: The Revolution is ultimately plagued by far too many performance issues than should be considered acceptable. While the game shows promising flashes, it falls in the shadow of its predecessor by failing to create a memorable tale of an occupied America.
Star Fox Zero tries to do too much with gimmicks that simply don't work, while neglecting the core mechanics of its predecessors. Even diehard fans would probably be hard pressed to find many redeeming qualities from this sequel.
TMNT: Mutants in Manhattan is a repetitive hack n' slash that forces the player time and again into encounters with samey enemies against a paltry selection of passionless backdrops. It's really only saved by the bosses, but the amount of filler you'll need to sift through to fight them just keeps a'coming.
Total War: Warhammer is a polished entry that breaks away from traditional history with some good novelty value attached to its new setting, though excessive streamlining of the campaign and reduced battle scenarios notably detract from the experience.
Strangely compelling in spite of its shortcomings, Shadwen is an unusual stealth game with a head full of ideas that never quite get the support they need to bear fruit. Worth a try.
The Walking Dead: Michonne should satisfy most fans looking for another excuse to visit The Walking Dead universe, however briefly.
Battleborn is a solid competitive multiplayer title, effectively blending the MOBA genre with the first person shooter. Unfortunately, the devotion to be an e-sports future leaves it wanting in places.
Nostalgia is prominent throughout Doom's intense and repeating action encounters against glorious and tormenting foes.
Shadow of the Beast is pretty to look at, but poor level design and lack of reward leaves the player frustrated and disappointed. It's evidently bursting to share nostalgia with the world, but that fondness ultimately thwarts the game's potential as a current-gen brawler.