GameSpew's Reviews
The action is expertly metered against moments of exploration and light puzzling, creating the right balance of highs and lows that promotes extended bouts of gameplay
The whole time you feel you are playing through a disjointed connection of apparitions that tie a loose story together, all a bit too far removed to create any meaningful attachment
Repetitive level formatting is a curse many roguelites have to contend with to some degree, but it rarely strikes as soon as the one hour mark
I have to give credit where credit is due and that lies mainly in the consistently stunning visuals, the beautiful graphics, and the interesting variety of music
[DOGOS is] an exact middle of the road kind of game that could have been something great for the genre if the execution was better implemented
It’s the sort of plot with so many layers, so many questions and so few definitive answers that it’s likely to keep you up at night
Inversus is a shining example of simplistic excellence, a beacon of indie hope amongst the AAA disappointment
[Emily Wants to Play] achieves what it sets out to do fantastically – scare the absolute bejesus out of you
It’s an interesting mix between butt-kicking horde fighting and resource-managing tower defence that challenges you to find the right mixture between the two
The bosses are easily forgettable, and are so simplified that the fights are actually more mindless and tedious than traversing your way through a level
Many of the puzzles, for instance, are poorly conceived or utterly obtuse, and there's an awful lack of direction that frequently puts a halt to your progression
It is unfortunate that the game is a rehash of almost every popular indie game from 2012 onwards, because it starts off fairly well
When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game
The incredible proliferation of options when it comes to routing your way through some of the larger environments is a clear standout…
The vehicles radically change the gameplay but are in keeping with the outrageous power and unpredictability of Worms combat
Often contrasting a white background with bright block objects, there could not have been a better mix for a game all about avoiding things
Momentum requires pixel perfect movement and precision to the point of insanity. The only option for progress is through trial and error. Over and over and over
With how rare supplies are and how easy it is to die… even the simple act of opening a door becomes a terrifying experience
When the maniacal AI is mocking you, and you notice your on attempt #50, it’s best to step away and take a breath before you need a new TV
It may be repetitive, but flying around with the ODM gear and cutting up Titans is just fun enough that it never really became a huge issue