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2963 games reviewed
72.6 average score
80 median score
63.3% of games recommended

GameSpew's Reviews

The action is expertly metered against moments of exploration and light puzzling, creating the right balance of highs and lows that promotes extended bouts of gameplay

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4 / 10 - One Way Trip
Sep 8, 2016

The whole time you feel you are playing through a disjointed connection of apparitions that tie a loose story together, all a bit too far removed to create any meaningful attachment

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Sep 8, 2016

Repetitive level formatting is a curse many roguelites have to contend with to some degree, but it rarely strikes as soon as the one hour mark

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6 / 10 - Ray Gigant
Sep 7, 2016

I have to give credit where credit is due and that lies mainly in the consistently stunning visuals, the beautiful graphics, and the interesting variety of music

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5 / 10 - DOGOS
Sep 5, 2016

[DOGOS is] an exact middle of the road kind of game that could have been something great for the genre if the execution was better implemented

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Sep 4, 2016

It’s the sort of plot with so many layers, so many questions and so few definitive answers that it’s likely to keep you up at night

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8 / 10 - Inversus
Sep 4, 2016

Inversus is a shining example of simplistic excellence, a beacon of indie hope amongst the AAA disappointment

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Sep 3, 2016

[Emily Wants to Play] achieves what it sets out to do fantastically – scare the absolute bejesus out of you

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Sep 2, 2016

It’s an interesting mix between butt-kicking horde fighting and resource-managing tower defence that challenges you to find the right mixture between the two

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Sep 2, 2016

The bosses are easily forgettable, and are so simplified that the fights are actually more mindless and tedious than traversing your way through a level

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6 / 10 - Armikrog
Sep 1, 2016

Many of the puzzles, for instance, are poorly conceived or utterly obtuse, and there's an awful lack of direction that frequently puts a halt to your progression

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GameSpew
Tom Willis
5 / 10 - Valley
Sep 1, 2016

It is unfortunate that the game is a rehash of almost every popular indie game from 2012 onwards, because it starts off fairly well

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When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game

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GameSpew
Wesley Scott
Aug 31, 2016

The incredible proliferation of options when it comes to routing your way through some of the larger environments is a clear standout…

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GameSpew
Joseph Sale
7 / 10 - Worms W.M.D
Aug 31, 2016

The vehicles radically change the gameplay but are in keeping with the outrageous power and unpredictability of Worms combat

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Aug 31, 2016

Often contrasting a white background with bright block objects, there could not have been a better mix for a game all about avoiding things

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3 / 10 - Momentum
Aug 30, 2016

Momentum requires pixel perfect movement and precision to the point of insanity. The only option for progress is through trial and error. Over and over and over

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Aug 30, 2016

With how rare supplies are and how easy it is to die… even the simple act of opening a door becomes a terrifying experience

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7 / 10 - Binaries
Aug 30, 2016

When the maniacal AI is mocking you, and you notice your on attempt #50, it’s best to step away and take a breath before you need a new TV

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Aug 26, 2016

It may be repetitive,  but flying around with the ODM gear and cutting up Titans is just fun enough that it never really became a huge issue

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