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Despite the obvious uncertainties in the first game sequences, Outriders was able to conquer us. What might have seemed like a classic shooter in dynamics and uncertain in the story has instead proved to be a shooter with assuring gameplay, and able to stand out for its density and richness of content. The campaign unfortunately remains subdued on the narrative front, but the gameplay sculpted by People Can Fly has something magnetic.
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efore Your Eyes is certainly a suggestive and peculiar experience. A highly emotional inner journey, not without twists and unexpected implications, able to strongly involve the player.
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Oddworld: Soulstorm is an adventure platformer of yest, which manages to modernize its playful formula only at times, with the addition of some guessed tricks aimed at perfecting the frame of Abe's Exoddus. Not everything flows with the right fluidity, and the consistent difficulty of the game is aggravated by unhappy game design choices: yet, when it works, oddworld inhabitants' work manages to guarantee a good deal of contentment, thanks to a substantial content and the immortal fascination a little grotesque by Abe. The same that leads us, more than twenty years after the first episode, to arm ourselves with so much stubbornness to save the Mudokon people, again and again...
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Thanks to a unique formula and an absolutely masterful writing, Disco Elysium: The Final Cut manages to compensate for most of its shortcomings with an assortment of additions that enhance the merits of the creative vision of the developer, making the title an indispensable purchase for lovers of the genre.
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Yet Naka and Oshima's new toil collapses under the weight of a shoddy, disoriented realization, mostly unable to pay homage to the old days without being unnecessarily cumbersome. What Balan Wonderworld leaves good, to top it off, is an imagery that might be worth taking back in the future, as long as you find him a less crumpled playful suit.
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Loop Hero is one of the most interesting roguelites we've set our eyes on recently. The idea of "taking away" the player's participation from the fights finds vent in a real "metagame" in which to define the canons of the adventure to be faced. Thanks to an out-of-scale playful richness, the discoveries will be able to stimulate the journey to the end credits, and also to look around for new secrets.
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Tales from the Borderlands is a game that shows all the years that have passed since its first publication, yet the particular hybrid between a point and click and a looter shooter still retains an undeniable charm.
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Three years after Hazelight's debut with A Way Out, It Takes Two represents the definitive consecration of the volcanic talent of Josef Fares and his team of visionaries.
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Carefully mixing the most successful features of Monster Hunter: World, the "classic" structure of the old episodes, as well as a tasty roundup of novelties and sensational improvements to the quality of life, such as canyne and thread insects, tsujimoto's team managed to synthesize an almost perfect playful formula.
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We had reservations about Bravely Default II, which in the transition from Nintendo 3DS to Switch we were not sure would preserve the magic of the originals, but the final code managed to dispel most of our fears. Although the product is very derivative, as the newborn Claytechworks studio and Team Asano have not deviated much from the canons of the saga, neither as regards the classic plot and for the brand's historic combat system, square Enix's new proposal has nonetheless proved to be a solid and engaging JRPG.
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Ghosts 'n Goblins Resurrection decides to venture into safe, impervious but known terrain, bringing the saga to 2021, renewing it in aesthetics but not in its dogmatic gameplay.
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Project Winter is a fun, well-thought-out and aesthetically pleasing survival-cooperative. The playful formula is evidently fished out with the intent to ride the Phenomenon Among Us, and the hope is probably to be able to re-propose even just part of the success. Other Ocean's work, however, strives to put something distinctive on it by combining the mountain setting and the adversities of winter with a playful survival matrix that lends itself effectively to masked cooperation between players. The games like and last the right, net of a balance to be refined in some aspects and servers that we hope will be peopleed with a little more conviction.
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As the title itself indicates, Super Mario 3D World + Bowser's Fury proves to be more than just the re-proposal in Nintendo Switch sauce of an exclusive Wii U not particularly lucky: the idea of inserting for once a completely new extra is very appreciable, and you find the ideas inside Bowser's Fury are not lacking at all. While the difference in tone and gameplay between the two games is quite right, the overall superiority of Super Mario 3D World over the new adventure is also evident, which ends up being an appendix or little more. The effect is that of a very solid pairing, which once again celebrates the undisputed supremacy of the Great N in the platforming field.
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Inspired and bewitching, Little Nightmares II fits easily and consistently in the wake of its predecessor, intelligently and elegantly expanding the narrative of a perverse and distressing dimension, yet at the same time almost irresistible.
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We were certain that Persona 5 Strikers presented a narrative system worthy of the name it bears, but we did not expect the title to also have such an articulated and engaging role-based and strategic component.
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Overall, therefore, the remasters of Nioh 1 and 2 boast a solid and satisfying performance profile, while not marking a clear step forward compared to the previous versions of the two titles, at least as regards the general performance of the graphics sector.
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The night of the monsters may therefore not be the shocking event that we all expected, especially after the achievements achieved by Lacrimosa of Dana, but a good story and the rugged gameplay of the series, here embellished with a handful of new mechanics and above all by the Gifts of mostrum, which among other things lighten the exploratory phases , however, make it a enjoyable action RPG.
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The Medium is a horror with fascinating potential, but translated into an experience never really ambitious, and indeed paradoxically rather limited, restrained and shallow.
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Killer who kills you don't change. IO Interactive does not revolutionize its playful formula, widely gnawed in the excellent Hitman 2, and proposes it again with slight but pleasant additions also in the third and (perhaps) last chapter of the World of Assassination saga. Agent 47 returns more shrewd and lethal than ever before, within an experience that knows how to enhance the murderous instincts of gamers. All this takes the form of a stealth adventure full of possibilities, a sandbox full of ideas and alternative solutions that stimulate the variety of approaches and benefit from a level design sometimes in a state of grace. A few falls in style in the last stage, a story only of contour and a general lack of courage in a fixting some stumbles of the past episodes, such as a not-so-exciting IA and very coarse shooter phases, however, prevent Hitman 3 from taking a big step forward compared to the second act. The work therefore moves in perfect continuity with what is...
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It is hard to see why Microsoft has so quietly launched a very gluttonous DLC that, in its small way, it could have represented the Xbox response to sony's operation with Marvel's Spider-Man: Miles Morales. In a wild race between stone idols and legendary monsters, the three hours of Hivebusters will serve to remind you why Gears is after all these years a series still so damn satisfying. Hivebusters is a must-see for all Marcus Fenix fans, and strongly recommended for anyone who wants to get closer to the saga for the first time.
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