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With Gathering Storm, Civilization VI gets even richer and turns into a true mastodon of the 4X strategy. However, the "new" diplomacy and the World Congress pay the price of an outdated artificial intelligence that struggles to control all the aspects proposed by the Firaxis game, although it is necessary to attribute to the idea different merits
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Slay the Spire is the definitive deckbuilding game: stimulating and relaxing at the same time, it combines a playful structure truly cared for with the variety and brevity of roguelike.
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God Eater 3 is still a must for fans of the saga, which after many remastering will finally have something new on which to vent their hunger for divinity
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Polygonal models aside, it really seems to have in hand a low-budget mobile game, devoid of inventiveness and poor both in terms of content and conceptual.
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Unruly Heroes is a welcome surprise for this beginning of 2019: a 2.5D platform above the average, taken care of in every respect and, moreover, destined to give a rather interesting level of challenge.
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A charming little adventure with a good heart, a quirky atmosphere and a fascinating tone. Pros and cons can for once essentially be the same: some will be delighted by the randomness and the utter simplicity of the whole experience, while others might find it a bit too much.
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Unfortunately, The Hong Kong Massacre bode well beyond anything that came into our hands. The game seems more the son of the attempt to emulate a great success than the birth of a concrete and coherent vision.
The pulsating heart of the product is in fact also represented by the wanderings of the hero through the brilliant licenses Disney and Pixar, capable of supporting and embellishing a fresco so undoubtedly epic but also imperfect, wounded by the gears of time. If we add to the recipe a frenetic and engaging combat system, the final result, in which the two souls of the crossover are mixed, therefore takes on a pleasantly bittersweet flavor.
Life is Strange 2 finally begins to discover his cards, proving to have the ability to repeat the success of the first season.
The remake of Resident Evil 2 is therefore what was supposed to be, what we wanted it to be: a title that is able to offer a new body to some of our best videogame memories. Welcome back to Raccoon City.
Ace Combat 7 stands out as one of the most convincing episodes of an ancient and glorious series.
Despite the magnificent aesthetic inspiration and the stunning overall atmosphere, Friend & Foe is unfortunately no Team ICO (especially concerning some of the key aspects that make a video game worth playing): as a result Vane is an imperfect, uneven and at times even excruciating adventure. But also one that, along with its lows, is still capable of memorable, evocative highs.
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If you have never played it, in short, do not be scared by the really higher cost compared to the standards of similar operations: the price / quantity ratio is still in your favor
Monster Boy and the Cursed Kingdom is the great revival of a series that has disappeared from the scenes for too long, and the unequivocal demonstration that classic approaches and structures can find space in today's videogame landscape.
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Throw into a giant pot the lightning-fast time to kill of CS:GO, the impetuosity and violence of the fights of Rainbow Six Siege, mix it all with the realism of works like Weapon and you will get Insurgency: Sandstorm, the new tactical FPS developed by New World Interactive and distributed by Focus Home.
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Although fluctuating in terms of content, Beat Saber is an unmissable game for any PlayStation VR owner. Whether you use it in a group or alone, the product has always proved to be fun and, if used with skill at the highest difficulty levels, even satisfying, as well as an excellent expedient to exercise without even taking time away from your favorite hobby.
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Despite some issues, the wait was worth it.
The debut of Nomada Studio is therefore a small synaesthetic prodigy that, in the face of a symbolism partly bulimic and not always fully communicative, will often leave you speechless. Just like the young Gris.
Artifact presents a challenge that is not suitable for everyone.
For the first time, we could almost say that the Nintendo brawler has reached the saturation point, beyond which it is really difficult to think about what future episodes might hold. It is more important now, instead, to appreciate the obvious desire to satisfy the most fierce and competitive fan base, trying to smooth the line that divides the passionate fervor from the occasional player, with a marked balance that allows any type of user to appreciate it.