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NHL 22 finally brings the series into the next-gen: the beginning is encouraging but we are still far from that magnificence that had characterized the EA series for long periods in its first thirty years of life.
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Ultimately, the revival of Maiden of Black Water on modern hardware is a welcome operation but that is partly a wasted opportunity. The remaster will allow fans of the genre to rediscover an interesting experiment among survival horror, but a greater care would have made the last episode of Project Zero usable by a much wider audience.
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If Super Mario Party chose to take the path of timid "next-gen" evolution, Mario Party Superstars takes the opposite, yet complementary, path of amarcord traditionalism. The result is a celebratory episode of fine workmanship, a reasoned selection of some of the most representative tables and minigames of what the franchise has been in its abundant twenty years of existence.
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Happy Game rests its foundations on a solid, intriguing and stimulating puzzle design and then leaves room for the artists, free to disturb, reworking reassuring, sunny shapes, objects and creatures, in their deviated, deformed and repulsive version. A world of phobias that should reject but that instead attracts, inducing a magnetic morbidity, linked to the curiosity to see how far the developers have gone.
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A greater difficulty in the clashes was desirable: overall, Into the Pit remains a title to try for lovers of the genre, especially if you are a subscriber to the Game Pass.
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The greatest example that Age of Empires IV gives us is that it is possible to develop a historical game that approaches the subject giving it the right weight, without giving up working well in the multiplayer agon, where numbers, mathematics, are often the masters.
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Whether or not you're a die-hard fan of the Multiverse's most ramshackle supergroup, let yourself be enchanted by the extravagant style and personality of the Guardians of the Galaxy, and set off with them for the stars.
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Now in its third act, The Dark Pictures Anthology shows the first signs of a perhaps inevitable fatigue. Wisely trying to involve and amaze the player with new stylistic gimmicks, Supermassive Games chooses to adopt a more impactful rhythm, and thus bastes another type of horror where violence takes over restlessness.
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Adapting a work like Resident Evil 4 to the logic of virtual reality must not have been an easy task. Armature succeeds in the intent, although with some inevitable compromise dictated by the age of the product and the structural limits of the game.
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UnMetal is one of those games that you start without a real reason and end at all costs. It is not a masterpiece be clear, but a very good game to have some healthy laughter in front of dialogues that are a mix of absurdity and pure idiocy. UnMetal is a tribute from beginning to end to the Metal Gear series: more than the typical action hero, Jesse Fox looks like the somewhat crazy clone of Snake. For those looking for something fun to play and for all lovers of retrogaming, UnMetal is a breath of fresh air in a videogame landscape that takes itself a little too seriously.
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The Crysis Remastered Trilogy allows you to relive a product that at the time had traits to say the least pioneering for the industry and that perhaps for this reason still had ample room for improvement. While returning at times an impression of a brake pulled, the story remains enjoyable and the approach chosen allows you to relive an experience updated to the parameters of current consoles.
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The Good Life is a product plagued by major problems on the playful and structural side. An extremely lacking title from a technical point of view, which brings to the screen a series of decidedly questionable game design choices, at the base of an adventure that, while trying to tell a story in its own mature way, often expires in tedium and struggles to sustain the interest of the player.
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Back 4 Blood is certainly not a perfect title, but overall the proposal of the Californian team is effective and well thought out. It goes without saying that to fully enjoy it you will necessarily have to find companions at the height, but we can assure you that the game is worth the candle.
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Alan Wake Remastered is therefore an excellent opportunity to rediscover one of the most appreciated stages of Remedy's journey in the industry, waiting for the developer to enlighten us on the future of his intriguing shared universe.
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Vast and long-lived, Far Cry 6 is an open world where quantity is the master: there are many playful ideas, and many customization possibilities, but often you have the impression that Ubisoft tries at all costs to never end the battle of the guerrillas, even sacrificing the finishing of the game mechanics on the altar of accumulation. Far Cry 6 is therefore a fluctuating production: moments of high narrative involvement are accompanied by others of stasis, while the gameplay oscillates between good ideas and some uncertainty in the shooting phases and in artificial intelligence.
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Metroid Dread is an experience that is at times deeply enjoyable yet at the same time imperfect.
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BPM: Bullets for Minute responds to that nostalgia that all lovers of rhythmic games have had for a long time, placing themselves - with an exuberant, but thoughtful combination of solutions - halfway between a first-person shooter and a roguelike. The real stylistic signature of the work naturally lies in the ubiquitous soundtrack and in the cunning way in which the Awe Interactive team has managed to combine its rhythmic progression with the assets of combat, revealing a multifaceted title but with a strong playful identity.
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Deck Nine knows how to make the most of its characters, and in this sense the DLC of Life is Strange: True Colors does not disappoint. Steph's story is quite intense on an emotional level and will appeal especially to fans of the first chapter of the series, but it stumbles on the playful front.
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It was unclear before publication what Jett: The Far Shore wanted to be, which was as alien as its setting. Unfortunately it is not even now. It is a reference not at all veiled to the intuitions of No Man's Sky, but having adapted that playful structure to a narrative that exists and has not indifferent apexes. The problem is almost everything in the gameplay, which together with unresponsive controls transforms even the simplest of activities into an exhausting struggle with the game system.
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ActRaiser Renaissance is therefore an excellent remake that manages, not without some slips, to update a playful formula that over the years has not found convincing re-proposals. When Renaissance remains faithful to the source material, sonic Powered's work is able to achieve excellent results, but it is when it deviates from the path traced that something begins to fail.
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