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Rise of the Slime ticks all the boxes of a bad game. Not only is it a roguelike that crashes regularly to ruin your run, but the game has little explanation of basic mechanics, too much variety in the deckbuilding for consistency, little meaningful longevity, and a poorly considered port to Switch. If you're desperate to play it, get the PC release, but do yourself a favour and save your cash for your next run at a deckbuilder.
BioWare has done a fantastic job of bringing the Mass Effect trilogyup to meet the standards of 2021. While it's still a bit rough in some areas, and there's quirks to how they've retrofitted some elements into the oldest of the three (which is still inferior in gameplay feel), this is the definitive version of the landmark trilogy you remember.
It's hard to say how impressions of Dog Airport Game might have changed if we'd gotten the game outside of a pandemic, but it's a lovely comedic slice of a forgotten time when air travel was normal. Just with tons of weird dogs and puns.
Manifold Garden is a fantastic puzzle game with a distinctive style. It adds challenge and new elements gradually, using colour within puzzle solutions in a way that keep things fresh. Highly recommended for puzzle game fans.
Star Wars Pinball VR is the perfect experience for fans of Star Wars and pinball. It's wonderfully immersive as you chase high scores, unlock in-game decorations and uncover the minigames for each table. I came into this game as a massive fan of Star Wars and VR, but with only a minor interest in pinball, and have been really enjoying my time with it. I can certainly recommend it to anyone with a combination of at least two out of those three elements.
Mad Rat Dead offers an entirely unique rhythm action platformer experience, one that is so good you'll want to surgically attach more ears to your body. Original, addictive and tremendously thrilling, Mad Rat Dead will make you love 2D platformers again.
Experiment 101 have certainly tried to make the world of Biomutant all the more unique via its language, but it performs the cardinal sin of overloading you with new vocabulary every few moments.
Gravity Heroes is a curious proposition. The core gameplay elements are rock solid, the four-player gravity switching leading to plenty of chaotic fun, but the concept as a whole feels under-explored and the intense difficulty will can soon become a joyless slog.
Quantum League really is quite special, a Time Paradox Shooter that justifies the buzzwords with its overlapping timelines of first person shooting. It just needs more players...
Wild at Heart is so well put together with a remarkable level of polish and a real sense of its own identity. The skilful blending together of different mechanics borrowed from high profile titles enables the game to be intuitive but also maintain a distinctive feel, so while not the longest game, it is chock full of character and deserves to find its way into your heart. Plus, the Spritelings are just so effin' cute.
A formerly excellent game brought down significantly by a poor remaster with barely any upgrades to sell it to a new audience, at a price that's a little too high for what the game is. Baldur's Gate: Dark Alliance still has a great, classic DnD story and setting, with an excellent musical score, but the experience is marred by technical issues that range from disappearing sound effects and frame rate drops to frequent crashes.
I've played R-Type across many systems since 1987, and Final 2 is not the glorious swan song the series deserves. It's still R-Type, so fans will find some things to like, but it has flat, dull presentation and some odd design choices that diminish the shoot 'em up great.
Mind Scanners is perfectly paced, creative and engaging, striking a skilful balance between satisfying play and storytelling. I finished in a couple of evenings, but they were some of the most consistent and enjoyable evenings I've spent gaming this year.
Anodyne 2: Return to Dust is an unusually captivating experience. The way the developers mix and match various gaming tropes shouldn't work, and yet the absurd narrative and overall aesthetic binds perfectly. If you're looking for something completely different, make sure you check out Anodyne 2.
Hood: Outlaws and Legends has some good ideas, but the execution is a little lacking. The one mode here is enjoyable but it gets very repetitive, with the clunky combat, slow matchmaking and poor, though admittedly amusing AI, taking the fun out of it. With more variety, whether in the form of different modes or with each map having its own objectives, this could have been a winner, but as it stands it's got a lot of squandered potential.
For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
Subnautica: Below Zero is a masterfully horrific experience that encourages you to push on despite your fears. It's a fine balancing act of the horrors you'll face underwater and the rewards you can get for evading them. It's really very hard, but it's also really very good.
Legend of Keepers is a delight to play. It has such character, both in its looks and humour, that it feels unique when compared to other games out there. For those who want to work hard to create undefeatable monsters and dungeons, there's plenty of scope to carve out your success. It's definitely a title to try out for yourself, even if you're not usually one for this type of turn-based indie RPG.
Dark Nights with Poe and Munro is, as a drama, objectively terrible, but there's a chance it could be a cult hit. It's like watching an amateur dramatics presentation in your local village hall, but on a PlayStation 5. If you can grab some friends, copious amounts of alcohol and embrace the ridiculousness, you will have some fun.
Overall, I like Dandy Ace a fair bit, but the story doesn't do quite enough to drive you to do more runs, and there were a few times when things felt grossly unfair due to the sheer volume of enemies that some rooms spit at you. The card combination system is wonderful to use though, and that'll keep mechanically-minded players involved for a fair while with Dandy Ace.