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I was pleasantly surprised with how competent Zorro The Chronicles ended up being. It uses elements from both old-school Assassin’s Creed and Sniper Elite in an easy and forgiving environment, making this game the perfect gateway title for kids to learn how to deal with a stealth game. I never thought I’d play a Zorro game in 2022, let alone one as good as this one.
Mothergunship: Forge is a decent VR shooting gallery on its own, however, I expected so much more after the stellar original version. The content here isn’t very deep, and it relies too heavily on unlocking a couple new weapons or modifiers as new content. These unlocks are great, but when you can easily beat the game on your second run, you don’t really need a majority of the unlocks.
Supermassive Games has been constantly perfecting their formula and now they’ve delivered something great. The Quarry is without a doubt their best game to date. The story unravels at a good pace and will keep you guessing until the very end. All the main characters are given good screen time (unless they die early) and are fleshed out surprisingly well. Even though The Quarry offers less gameplay than some of the other Supermassive titles, this is the first game where the QTEs actually felt like they were a natural part of the story.
More than simply a love letter to the golden age of arcade beat ’em ups, as well as the franchise as a whole, Teenage Mutant Ninja Turtles: Shredder’s Revenge is both Dotemu’s and Tribute Games’ best title to date. It is a quasi-perfect arcade title that perfectly blends fanservice, fantastic controls, a downright pristine presentation, and some chaotic fun with up to six players at once. I am so glad this game ended up exceeding my sky-high expectations.
Why Pizza? might be wacky and unique (for better or worse) in terms of its presentation, but at the end of the day this is yet another subpar indie platformer whose sole selling point is giving hoarders and compulsive completionists another easy platinum trophy in less than half an hour. No matter how unsettling its presentation is, there are literal hundreds of games like this one out in the market, a good chunk of them offering a lot more polish and bang for your buck.
Mr. Prepper has decent graphics, a fun throughline for a story, and really opens up in terms of actions the further on you go. Yet it’s the needing to do it in such a limited window, both for the auto-save countdown and the lack of mouse, that keep it from being something that I’d come back to time and again. I might consider picking it up on the computer in the future, but I don’t think anyone should be playing it on the Switch. It’s just not what the burgeoning prepper deserves.
You could literally buy a decent deck of cards and just search the internet for “hot anime girls” and end up with the same result, but better. More variety in whatever waifu you want to look at, and you can play other games with the deck of cards. Maybe even play against people. Hell, this could be your gateway into socialization so that you stop wasting time on clickbait games that seek to use your libido against your wallet.
Metal Max Xeno Reborn is unsatisfying. It tries to reinvent itself from its original release but ends up retreading the same systems, only now with shinier paint. My hopes were high when I came into it but with each minute spent playing, it all plummeted. It got to the point that I’d dread having to continue.
You can enjoy Postal: Brain Damaged for the great retro-inspired first-person shooter it is as long as you shut your brain off when it comes to anything that links it with older Postal games, namely the bad voice acting, the edgelord “plot” and the terrible attempts at being funny with (innefective) shock value. At its core, this shooter has some of the most impressive level design I’ve seen in a while, and its combat is also pretty good. There was some love put into this title, something that cannot be said at all about the mainline Postal games.
The Centennial Case: A Shijima Story brings a commendable effort, but the whole thing feels like being at a twelve hour murder mystery dinner with intermissions of the most boring game of dominoes you’ve ever played.
I could keep going about how much this doesn’t work, but that would be putting in more work than the developers did for SpellForce III Reforced. It’s a rare case of a game that I just enjoy from the start, and it only got worse the more I played. There are games I would consider to be bad, but this is a whole different beast. It just fundamentally doesn’t work. I would struggle to order one group to attack an enemy during battles, and by the time I did, the rest of my army had been massacred by everyone else. I’ve never been so frustrated with a game before.
Deadcraft is an amalgamation of inspirations coming together to create something distinct. And you know what, the various fascinating ideas and mechanics are enough to assure there’s fun. What ends up bogging down the session are odd decisions.
In short, Remote Life is an interesting shoot ’em up with a strong art style, neat implementation of twin-stick shooting mechanics in an R-Type-esque setting, and the occasionally impressive boss battle. It is your standard “one and done” game, though.
Postal 4: No Regerts is a game that just couldn’t catch my attention even as someone who like dumb dirty humor and outlandish gameplay ideas. Its biggest failure is simply not being interesting and having decent jokes or at least more gameplay sections like the cat part. I know it tries to have some political commentary in here, but honestly it always falls flat.
Playing Card Shark feels like peeking behind the curtain of a magic show. The gameplay might involve following button prompts, but the lessons are genuine. After playing it I feel like I could use some of the skills I learned on my friends the next time we have a poker night. Uh… not that I would, of course!
There’s just enough story to have your actions make sense and have purpose, while still being open to interpretation. The lifeforms within the seascape are well varied and creepy. The possession gameplay mechanic is refreshingly different and well-utilized. Silt ventures seamlessly into feelings of tension and awe in equal measure. It’s a relatively short experience, but it’s a gem of a game that sticks with you long after you’ve finished playing.
It’s a great rhythm title with a shocking amount of content, both in terms of cosmetics and songs of all genres. I also did not expect for it to be that challenging. Sure, a bit of its difficulty stemmed from the sheer amount of visual noise onscreen, but its gameplay did not pull any punches.
Even though Cricket 22 is an excellent cricket video game, the sport of cricket just doesn’t translate well into video game form. You can’t just play a quick arcadey match when the sport is so slow, everyone around you (players and commentators) look and sound unenthusiastic, and matches take forever to complete. It’s just like chess: sure, it can be fun in real life (I guess), but not everything was meant to be turned into a game.
This War of Mine: Final Cut makes players think about aspects beyond simply winning or fighting for “glory”. It asks us to think about the real cost of war. When battles are fought, it is the civilians who suffer most; innocent casualties caught in the crossfire. The main point of This War of Mine: Final Cut is when the horrors of war are upon them, even good people can turn into monsters out of desperation.
Sniper Elite 5 is definitely the best of a series that continues to grow with each installment. I’m happy to say that this one has some of the most meaningful updates to its formula to date. The heavy focus on more involved maps, and gameplay freedom within them is a breath of fresh air and exactly what this series needs.