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Out of Line couldn’t even quite reach the line. The visual texture delivers warm and fuzzy vibes but the simplistic puzzles, slow paced movements and rhythm makes the whole game feel a little clunky, thus causing a bit of traffic throughout the flow. It still makes up for the game’s overall design being clearly delivered which couldn’t be helped but to expect better games to come from the same development team.
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The game has many new viewpoints and camera movement compared to any other conventional video games. While it’s cool, it also serves as a health risk to some. While the idea is fresh off the imagination, considerations may be lost due to the fun and excitement of creativity. While some of the dialogues seem a bit ‘last second’, they fail to deliver the sincerity as it was difficult to feel any emotions from the characters. While I understand the intentions of putting life into new ideas and creations, all the energy from the excitement of the development may transition into exhaustion from the players.
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Among many roguelike TCG genres, this one seems to fill in the gaps that the existing games failed to do so. The game’s overall atmosphere is warm and cozy. But due to its warmth, while it may feel too simplistic, the design aspect is heavily committed to this rare genre, thus making it feel like they’re devoted to do their part. Some of the areas still feel incomplete but their efforts in making deck building easier for newcomers is a great feat. We’re hoping for continuous updates which would allow us to reveal new chapters.
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Your controls are bound to the simple mechanics of always being on a pogo stick. So there are some tricky situations that you’ll never get to experience in a conventional platformer. The bouncing mechanic truly brings out some specific skill and understanding to the game’s flow. Since the game is also available and easy to access on the mobile version, there is no real reward for it to be on the Nintendo Switch.
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The game allows the player to come up with creative alchemy combinations and explore the possibilities into new discoveries and problem solving. The immense amount of possible results may be the downside element of the game. The auto-save feature is a bit unreliable in critical situations. The UI isn’t quite user friendly due to the complex mechanism of the alchemy. If you’re going to try and complete every alchemy combination, bosses and sub-quests, it will roughly take around 7 hours to complete the game.
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It seems simplistic to think that the movement is restricted only either left or right. This restricted movement seems to be the fault of the entire game design. Since most of the mechanics of the game is time dependent, it forces the pace of the game and ultimately gets hit with boredom due to the long wait. The art style has a place in our sentimental memory but that’s the only aspect that seems to be above average. If you’re the type of gamer who likes any and every pixel art style games, then definitely give this game a go. If the game design were to add a little more edge from what it is now, could have become a much greater work of art.
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Expectation level was at peak level to get the best experience of medieval combat. Thankfully, most of them were satisfying until the in-game combat mechanism would sometimes make things confusing while multiple players cluster up. There aren’t many hyper-realistic medieval combat games that come close to this game. For those who are quite sick of orcs and wizard fantasy, this might be the sanctuary they’re looking for. A lot of physics engine brutality are to be witnessed but ironically, the game delivers what may happen to be a historical re-enactment during the ages of the most humane war between swords and shields.
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Labyrinth City: Pierre the Maze Detective is the game that captures the best of the original book series of ‘Pierre the Maze Detective’. It breathed life into the paperback maze craze of the original. The overall gameplay time is relatively short but you will get the best animated and memorable experience and interactions that aren’t like any other puzzle solving, maze revolving games out there.
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Superb visuals, music and narration which creates a fantastic harmony. While the plot is great and creative, the gameplay aspect is far from optimized and lacks the creativity which doesn’t quite reflect the intention of mise en scene. It may have been a better experience if this piece was introduced as a graphic novel or a traditional point and click adventure game.
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This game is all about observing and taking photos of wildlife in the island within the mediterranean. The story is somewhat well threaded but you can still enjoy the game like as if you’re on a peaceful vacation. The purpose of the wildlife photos aren’t just for your personal collection, it’s to preserve the habitats of each species you encounter. The entire gameplay time is a little short but the contents you get to absorb are plentiful and grow awareness about various ways of protecting our wildlife.
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The long running series has always faced challenges in improving the game itself while trying to keep its fan base intact. Once again, this ‘new Guilty Gear’ comes with enhanced graphics and overall upgraded gameplay mechanics. While they could have kept most of their old system and only focused on the visuals, their efforts in trying to make the best outcome in every detail is worth the praise. Specifically, the ‘hardcore player’ barrier has become less strict in difficulty, in comparison to their predecessor which would easily allow newcomers to the existing fighting game community. The 15 playable characters may not seem much but their continuous development and evolution in the near future is something we can positively bet on for better updates to come.
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In this seemingly semi-open world title, the plot is quite short ended and the gameplay was forced on rails. There is almost no consideration in terms of playable character balances and the crafted gear has less to no merit since it doesn’t provide any new elements in skill sets. Additionally, the vast majority of combat is just rinse and repeat. If you’re aware and enjoyed the original book and animation, some of the appearances will be familiar, so treat it like a side-story act and you’ll still be able to chill and enjoy this game to its fullest.
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After playing Bear’s Restaurant, you’ll see yourself thinking about ‘the meaning of living a good life’. The mobile version was littered with mid-roll ads which could deteriorate your gameplay experience but the Switch version feels more complete with additional post gameplay content which reveals the real story behind the game.
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If you lived in the era of the 80’s and 90’s arcade games by Capcom, this is a must have collection. While its lack of online co-op is questionable, the offline experience allows its individual games’ maximum player capacity. This means you can invite your friends over for some old school retro gaming action. Some of the new features include player eccentric settings and modern user interface for a more flexible gameplay experience. All of the games are gems of the past including Progear, a port into the modern consoles since 20 years from its original release.
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In November 2020, the PlayStation 5 was released with high hopes of the new console gaming era. But until now, many PS5 games were multi-platform releases including the predecessor, PS4. So most of the currently available PS5 games didn’t really feel like ‘the game’. Ratchet and Clank: Rift Apart proudly yells out to be that special PS5 game. Sensational visuals and in-game production quality are top notch. The gameplay has various enhancements including the usage of the Dualsense controller’s haptic feedback, adaptive trigger features and PS5’s own sound tech, the Tempest 3D audio. There is no doubt for this game to be labeled as ‘the game’ of the new generation.
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With clean and moderated visuals, The Almost Gone uplifts the players’ imaginations with minimal dialogue and explanation. At first it feels like the game deals with supernatural paranormal horror, but as you progress you’ll realise the story is somewhat realistic with experiences of psychological disturbances that occur in negative family relationships. You are warned if you have any past traumatic experiences as the game’s plot reflects upon our society’s family violence matters.
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The game’s main protagonists are a group of school kids who solves mysteries revolving around the imminent end of the world. Main gameplay involves a platformer/side scroller action with cute and cartoonish graphics. While the plot is about solving mysteries, the game can be quite relaxing with general puzzle elements to go through. There are some parts where the difficulty jumps, but they all factor in the focus and motivation to play through until you get to see the ending. The entire run may seem a little short for the amount of concentration you invested during gameplay. Beware of some cheesy dialogues as well.
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The gameplay has not been altered since the original release 10 years back but since the fighting game mechanics were top notch at the time, all of the great action and battle systems are still intact. All of the graphical enhancements such as stages and user interface were upgraded so there’s our eye candy. General online playability have also improved and unlike the original old-gen console versions, there are no region restrictions in match making, but the delayed netcode would greatly decrease some of the combat experience if the players are geographically too far apart. The single player and tutorial modes also seem a little lack luster and we hope for a patch to be deployed soon as they’re available.
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Vivid Knight has implemented the system to focus more on the player’s decisions that would influence the gameplay rather than depending on random chances or luck. The gameplays is not as simple as you’d think but there are plenty of clues and hints that allow you to make careful decisions which eventually will let the player conquer the entire empire. Once your first playthrough is complete, there is a new character who brings in a different strategy from the first and unlocks harder difficulty dungeons for plenty of replay value.
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The game starts off with a calm sense of monologue between two heroines, then suddenly transitions into a speedy pace flight shoot’em up. While the plot focuses the player with the story of Clara and Erica, the definitive fun comes from the flight shooter genre itself. If you’re not used to shoot’em ups, it may take some time to practice but once you’re well in training, there are no features that slows down the player so you can enjoy all of the fast paced joy. There is no replay value after seeing the ending so the 2 hour gameplay will feel very short lived.
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