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The “Should you buy this game?” part of this review is easy: If you enjoyed previous Saints Row games, you will probably like this one, and if you’ve never played one, this is a decent onboarding point.
So, anyway, yeah, Rollerdrome is Tony Hawk’s Pro Skater with a gun, but it’s also a commentary on the capacity of violent entertainment to dull our senses to the violence in our actual lives. Good luck remembering that when you’re chasing an S-rank score.
Even with Cursed to Golf’s punishing difficulty, I’ve found myself getting closer and closer to the vaunted 18th hole on each run, with no desire to stop until I’ve reclaimed my mortality. It’s a testament to the craft of developer Chuhai Labs, which was willing to take such risks with such a proven formula that I haven’t stopped even after several punishing deaths. And I won’t stop until I finally remove this dreaded albatross from my neck.
Digimon Survive was difficult to play, boring for the first half, and mostly just disappointing. The framework for something much more compelling exists underneath the prattle, inconsequential combat, and shallow character development, and you can catch a glimpse at what might have been in some of the story’s better moments. I hope Hyde and Bandai get the opportunity to create another visual-novel-style Digimon game, building on Survive’s foundations to create a lasting and more memorable experience.
It just comes across as Psyop being afraid that the player is laughing at them and not with them. The narrative is focused on preemptively reassuring you that the developer knows this is a joke, and is not taking this seriously, and yeah it would be pretty cringe if this was serious but it isn’t. It’s all very unnecessary, and I kind of hope Behaviour and Psyop take another swing at the dating sim genre without all the self-conscious narrative clutter — because the good stuff is very good.
The roguelike action-adventure game Cult of the Lamb wraps the grotesque in a charming little package of characters that look like they could be pulled straight from a children’s story.
More than once, I’ve wished the entire game could be as satisfying as those research stations. But these little side quests don’t advance the plot, and they offer barely anything in the way of story tidbits or character development. They don’t even put a strain on my graphics card. But they do offer a glimpse at what could have been — a version of Spider-Man who helps out where and when he can, not using the power of a massive surveillance state, but rather his own eyes, ears, wits, and web-shooters. It’s a lot easier to maintain this illusion on the Steam Deck, only halfway paying attention to the plot as I swing through Central Park and rescue a homeless man’s pet pigeons. Spider-Man should stay small. He’s a friendly neighborhood type, after all.
Electronics Arts has said an update toward the end of this week will be deployed to fix these bugs and others. It’s certainly not an ideal rollout for a highly anticipated expansion pack like High School Years, but once that fix rolls out, the expansion is well worth a look.
GTA 5 feels like an infrastructural flavor in gaming at this point, delivering that same action driving and shooting, showing up to comfort you wherever you might want to play it. When novelty appears, like when I was driving through the night and Burial’s “Hiders” played on the in-game radio, apparently added back in 2017, it really stands out. But playing GTA 5 today is not generally an exercise in a new experience for millions of us. It is a return to the familiar, a known entity, and these new-gen versions of the game offer us repetition with slight differences. If that is what you’re angling to get out of your time in 2022, GTA 5 is there for you.
There’s a lot to do in Bear and Breakfast, a lot of story to unspool, and a lot of different characters to meet. You’ll pick up tons of trash and serve food to the humans that threw that trash on the ground. You’ll put down carpets and hang photos on walls, install plumbing and hire someone to fuel your fires.
Like each of the base game’s excellent quest lines, Flux reframed the way I approached my time as a Sleeper, and it once again revolved around that looming question of staying or leaving. This isn’t a spoiler. The game opens by asking: Do you wish to escape, find the truth, or make a life on this lunking station? And as you go about the day-to-day on The Eye, you’ll participate in the station’s many power struggles, and find new ways of organizing. Flux added additional depth to the game, effectively reframing the final choices I’d made during my first playthrough.
It delivers a story its creators have been building toward for years: A story about a boy who meets a girl, who then find their own path and, with it, the poise to walk on — in an endless sea, under the boundless sky. And that is no small thing.
Has Risk of Rain 2 had as much of an impact as Mario 64? Of course not. Its scope is decidedly narrow and its ambitions are confined to a small world focused on frantic combat in a straightforward, never-ending gameplay loop. But did Risk of Rain 2 reframe a game that I still consider close to perfection? Absolutely. Should Hopoo ever make a Risk of Rain 3, I’m hard-pressed to imagine what it will look like — my imagination swims at the thought of universes the studio hasn’t shown me yet.
But most importantly, Live A Live feels biblical in its attempt to tie all of human history into one narrative. But as much as Live A Live admirably tries to tell a story as vast as any game has ever told, time and time again, its characters are too flimsy to hold the weight.
With its ability to constantly pull the rug out from under you, As Dusk Falls doesn’t fade into a forgettable narrative experience we’ve seen a thousand times. Instead, it leaves its mark, with a long shadow cast by its sad but understandable characters’ hardships drawn across threads seemingly made of jagged wire. What will haunt you is whether the thread you chose really was the best one at the time. As in life, the answer will likely be: probably not.
Stray is the work of sly cat people, and it’s a triumph
The verdict, then, is that F1 22 should appeal to hardcore fans, who expect true-to-life fidelity in the vehicle performance, as well as more casually interested newcomers approaching this video game with a spectator’s curiosity. That blend of depth and accessibility is a hard needle for any sports developer to thread, and it rarely results in a transformative work. F1 22 isn’t one, but it didn’t need to be one — creating new cars, and the organic challenge of learning how to drive them on the limit, was transformation enough.
If you’ve been desperate for more Cuphead, this is likely the last new content you’ll see. Thankfully it’s a hell of an encore for Cuphead, Mugman, and now, Ms. Chalice.
With so many good brawls in Sunbreak, it’s frustrating that it falls victim to one of the biggest villains in AAA video games: bloat. I’d much rather see Sunbreak offer a shorter campaign with more of a focus on new monsters, and give me the option to fight Master Rank versions of the original roster at my leisure. But instead, I spent the opening hours of the expansion bashing familiar foes, just so I could get to the good stuff. As such, playing Sunbreak feels a bit like unwrapping an exciting present covered in too much tape.
That spark Capcom lit throughout the ’90s is one that changed the fighting game genre forever. And it’s one that’s been dim for quite some time. I’ve never forgotten the creativity it once sprinkled into each release, and I’ve been waiting for that version of the company to return. Time will tell whether Street Fighter 6 indeed brings Capcom back — but Capcom Fighting Collection has me more excited than ever.