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Master of Orion: Conquer the Stars is an homage to its predecessors and loaded with fan fare of the original games.
Between every frustrating death, there’s a ton to like about Slain: Back From Hell, so let’s get rocking.
Phantaruk is a solid game that makes a great first impression but like that annoying party guest that does not know when to leave, the longer the game goes on the less terrifying it becomes.
Worms W.M.D. brings the franchise back with new bells and whistles to spice the game up.
Bangkok’s opportunities just aren’t interesting and the thrill of the kill when executing said opportunities is lost.
Mutant Mudds Super Challenge knocked me to my knees. Kicked me in the face. Then taunted me over and over to retry until eventually besting a level.
Kelvin and the Infamous Machine is a hilarious point and click adventure with am excellent look and even better voice acting.
A strong narrative and stellar cast are the only things that hold together an experience that is absolutely rife with bugs and downright questionable design choices.
To say that Okhlos is repetitive is largely true, but it's that repetitiveness that ultimately makes the game addictive.
On its own Madden NFL 17 looks great. Everything from the stadiums to the players, Madden NFL 17 does an excellent job at capturing the NFL experience.
Give No Man’s Sky time, let yourself absorb its sometimes slow and subtle pace, and you will find a truly unique – and satisfying gaming experience.
Bohemian Killing, with its unique plot and great artistic style, is a great experience for fans of murder mystery, however, it does seem to be a niche game targeting a very specific audience.
There is a pervasive feeling of – been there, done that – from which Inheritance cannot shake off.
If you’ve got the season pass, it’s worth it to pop into the multiplayer for a bit, even if you just want to try out The Harvester.
It is nearly a third of the price of the main game, and it contains nowhere near a third of the content.
You get the sense that these guys set out to make a fun game and had a blast doing it.
Its low production value, weird controls and input problems, and general repetitiveness bored me long before I expected.
These juxtapositions are what makes this game so great; it is a constantly shifting experience which is easy to pick up, but difficult to master.
If there is one core issue with Gundam: Extreme VS-Force it's that it feels like it should be on a console.
Though the combat portions of the game are too easy, the combat system itself is enjoyable, if a bit simple.