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On the surface, Shadowverse: Champion’s Battle looks like a children’s card game with glorified animation, but it is actually more than that. With solid battles and structured rules, a large variety of cards, and a lot of NPCs specializing in different classes, every time you challenge someone it feels like a completely new experience. While following a cheesy and fun storyline in this RPG, the card game remains consistent and the characters predictable, making it easy to focus on strategizing and advancing to the top. Sure, there are moments where the repetition is evident, but there aren’t many RPGs that don’t require grinding.
For the Dark Souls fan who sees every From Software game as a validation of the “git gud” mentality, Eldest Souls will probably scratch a persistent itch. For everyone else, especially those who appreciate Souls-like games for their journeys and not their boss destinations, Eldest Souls may seem too focused on doing one thing, no matter how well it succeeds. Eldest Souls is designed around frustration and challenge, and if that’s your idea of a good time, then this game is for you.
City of Gangsters demonstrates that the 4x genre works just as well in miniature as it does in grand, sweeping epic spans of history.
Like a good diorama, Button City has a lot of fine detail. Sure the story is breezy and the characters are charming, but what about the games? What about the simple, engaging level design? I wish the sidequests were less about long walks, yes. I want a run button so very badly, it’s true. And the games could actually be harder. But I still want to visit this weird little town. I want to keep coming back to this arcade, I want to get sick of the only good games, I want to save up for the only good prizes. Whether you remember places like this or not, Button City is a delightful escape to the lost world of arcades. Heck, if you’ve got one in your town, this might convince you to start going again.
Listen up: your parents, grandparents and other elders you might know are almost certainly a little lonely, insecure, potentially afraid of sickness and death, haunted by memories and beset by many of the same demons as you are. If that sounds depressing, remember they are also quite possibly wise and focused on making the most of their remaining time on the planet. Given the ticking clock, they’d probably never waste their precious moments playing Retired Men’s Nude Beach Volleyball League. Learn from them, and remember that the most wildly ironic or intentionally bad game might succeed in meeting its goals without coming close to giving the player the respect of a good time.
Fuga: Melodies Of Steel is a tricky game to review. It’s likely not what anyone is looking for. Not only is it different gameplay-wise from the other Little Tail Bronx games, but its linearity will also turn off many RPG fans. What it is though, is very good. CyberConnect2 certainly achieved their vision with this strange adventure. Though Fuga’s audience may be extremely niche, those who play it, without expectations, will be in for a treat.
All in all, NEO: The World Ends with You manages to escape the pitfall of being a period piece by taking the Heathers approach to youth culture and focusing more on capturing the feeling of youth than trying to accurately portray the ever-shifting trends. It has a fun cast, an interesting story, and a much more straightforward battle system with room to spend ages gathering collectibles and getting your pin load-out just right. Unfortunately, its cast is generally more well-adjusted than the original game’s traumatized teenagers, meaning that this game doesn’t hit quite as hard as the original The World Ends with You.
One could make a long list of things that Jupiter Hell isn’t, but that would be missing the point and the prize. Jupiter Hell is an easy-to-understand, but challenging and addictive roguelike, with turn-based action that never gets bogged down with the minutiae of facing, hexes, grids, or overly-complex mechanics. Instead, it zeroes in on cover, position, tactics, and the smart use of the tools at hand. The procedurally generated elements are the stuff of hit and miss, luck of the draw, run-ending frustration, and occasionally some pretty barren levels. Aside from that, Jupiter Hell is a focused and fun homage to an era of shooter where you never knew what was around the next dark corner.
Thanks to offering only two factions and a limited number of modes, Warhammer 40,000: Battlesector might not be the deepest or most complete strategy game ever made, but it’s definitely one of the best and most authentic uses of the license to date. Challenging strategic battles, appropriately melodramatic voice work, more than decent graphics, and a respectful translation of the tabletop game to a digital format make this a must-have for fans of the franchise, and even appealing for casual strategy fans who are not yet invested in all things Warhammer.
Volta-X has its enjoyable moments and provides a decent strategy experience with a fair level of difficulty. Since I like to take my Nintendo Switch with me when I head out, I do wish the offline mode had more content but nothing’s stopping me from playing this when I am home. Even though the story may not have been the wow factor, I can feel a lot of love was poured into the game, and this is evident in the smooth controls, colorful designs, and of course, the webcomic. Though battles can feel repetitive after a while, its intuitive controls make it easy to put down and pick back up the next day, and Volta-X is enjoyable enough for you to want to do so.
It wouldn’t be unfair to summarize Ragnarock by saying it is Beat Saber with a Viking theme. And it is undoubtedly another solid VR workout game that will have you burning boatloads of calories, but having so much fun you won’t notice how sweaty you are. But Ragnarock lacks some of the elements that make Beat Saber great; there isn’t enough variation in the rhythmic actions you do to the music, and the playlist of songs is a bit paltry (although the devs have said they will be adding to it). Combine that with mediocre visuals and Ragnarock is a decent game and fun way to get a great workout, but one whose repetition might make you want to hang up your helmet after a while. Pick this one up if you’re a fan of Norse themes, you’re looking to take a break from Beat Saber … or you just want to rock.
The world of Henford-On-Bagley is absolutely breathtaking and has such a fairy-like and whimsical charm. EA really did a wonderful job capturing the rustic vibe of the European countryside. There are a few flaws with inventory management and the relatively scant wardrobe options, but you can still really enjoy your time on the farm. Because honestly, what’s better than being able to hug and pet your cows and llamas!
Ultimately, Grime is an overall successful transposition of the 2D Soulslike subgenre into a new and engaging world. Although it lacks the emotional richness of the best Souls games, Grime’s striking environments, solid combat, imaginative enemies and original mechanics all work together in harmony, and it clearly establishes a formula that is open to refinement and possibility.
A steady diet of musou games would most certainly lead to nutritional deficiencies, but now and again playing a game like Samurai Warriors 5 is a great reminder of how much fun the genre can be. There’s almost always a least a hint of repetition in these games, including this one, but with its balance between well-told story and fluid action, memorable characters, and epic battles, Samurai Warriors 5 is both an excellent way to dive into the franchise and a welcome new direction for longtime fans.
Orcs Must Die! 3 isn’t much of a step (let alone, a leap) forward from the last installment, but after eight years maybe it’s just enough to remind people that hey, this fun fantasy franchise is still alive and kicking. It has modest ambitions but it’s certainly not a disappointing installment, and Orc Must Die! 3’s blend of action, tower defense and puzzle-solving remains unique and entertaining.
Whether or not it’s worth it for your new system, is probably up to whether or not you’ve played it before. The additions to the main game include some extra playtime, and the graphical upgrades make it a smoother running experience, but I don’t know if it’s worth a brand new purchase of the game. However, if you haven’t played Observer: System Redux yet, this new version is the PERFECT way to get your hands dirty in this cyberpunk murder mystery.
It’s hard to believe this game was released originally five years ago. However, the sentiments about loneliness, love, and what it means to be alive and human are still incredibly prevalent today. For those who want a more narrative-focused experience with a bit of gameplay set amongst a romantic Sci-fi theme, I would certainly recommend this game to you. It’s an incredibly endearing adventure, and with two different endings and multiple love interests, I would say doing more than one play-through is absolutely worth it.
Setting aside it coming from such a small team, I think The Ascent is miraculous in a couple of ways. First, the detailed world-building, environmental storytelling, and atmosphere are maybe the best expression of the cyberpunk aesthetic I’ve ever seen in a game. Second, the developers have seemingly cataloged every annoying mechanic in RPGs and action games — from death to rapid travel to inventory management — and found a way to make them less onerous or disappear altogether. The Ascent is not an easy game, either mechanically or thematically, but it is completely engaging if for no other reason than to see into a very convincingly realized future.
Hell Let Loose is built for hardcore multiplayer shooter fans with a desire to move away from the casual and sometimes irrelevant teamwork that makes easier games well, easier. Hell Let Loose demands commitment, cooperation, and enough patience to learn the game through several hours of painful, frequent death and have a genuine willingness to contribute to a squad instead of being a lone hero. Meet these requirements and you’re in for a singular and memorable battlefield simulation.
It’s difficult to know who Ayo the Clown was made for. The game’s visuals and story were clearly made with a younger audience in mind. Yet, the gameplay can get so frustratingly difficult, especially during boss fights, that I can’t imagine any kids wanting to play it. My oldest played a couple of levels but got bored. My middle child played a couple of levels and got frustrated because he couldn’t get the jump ability. I played the first half of the game on medium, but the boss fights were just so poorly designed, I ended up turning the difficulty down to easy to finish the game. If you’re desperate for a platformer, you might find some redeeming qualities here. Overall, the game took me under 5 hours to beat, but completionists might need an extra few hours. This game could have been something exceptional, and hopefully, the devs take this criticism as an opportunity to add more polish to the game with future updates.