Star Renegades Reviews
Star Renegades is highly frustrating but also highly motivating. It always made me coming back and try again - at least until a certain point.
Review in German | Read full review
It’s like an 16-Bit styled Quantum Leap, but instead of saving people here & there – you gotta save the universe with the dirty dozen. No pressure.
Star Renegades stands out as a shining example of what a rogue-like RPG should be. It’s unbending in its insistence that the player not only come to understand the intricacies of its rules, but master them, yet provides enough resources to make sure that players who really want to reach the end eventually do.
Thanks to its gorgeous art style and addictive combat system, Star Renegades is a wonderful game to get into. It could have been a must have for any roguelike enthusiast, but sadly, some of its mechanics and completely unfair procedural generation can occasionally result in some annoying runs that can bring the experience down a lot. If you’re still okay with some often frustrating runs every now and then, then go for it.
Star Renegades is visually and acoustically a pleasure and with its challenging and complex combat system also a playful treat - for me it is one of the highlights of the gaming year!
Review in German | Read full review
I think that Star Renegades gets a whole lot of things right, and it plays in an interesting space in the way it tries to cherry pick ideas from a lot of other successful games. Most of these mechanics are designed in a way so that they feed well into one another, and despite its complexity, combat still feels really good once you get into the groove with it. I’d be interested to see a version of Star Renegades with some of the excess fat trimmed down, if that were possible. Just a little more streamlining or editorializing of the mechanics could really benefit the game, because for me it’s something I’ll usually only play one or two runs at a time, and I think it could potentially benefit from a faster overall cadence. Still, it does an impressive job of juggling a lot of ideas at once and mostly keeping all of them up in the air. It’s not my favorite rogue like or RPG of the year, but it’s definitely unique and fun enough that it warrants some of your time.
Star Renegades Is a refreshing Sci-Fi RPG with a tactical battle system, fun dialogue, and overall modernistic-retro feel. I whole heartily recommend you pick up this game if you are a fan of the genre.
Star Renegades does very well when it comes to making fun of tropes from various sci-fi media, making it feel goofy and fun rather than rude and condescending. To answer the question at the beginning of the review – this game is fun, if you can get over the numerous issues it has. I spent 20 hours before writing this review, beating the game, and I haven’t finished unlocking everything. I will mention that playtime may vary, as tactical RPGs aren’t my strong suit. At 25 dollars, this game is worth it if you like rogue-likes and tactical RPGs. Additionally, a road map with future content updates will be released very soon, by Massive Damage, thus adding more to the games value.
I tried very hard to enjoy my time with Star Renegades on the Nintendo Switch, but the game itself kept me from moving forward steadily. It is a pity that such a different and well thought out title, with excellent dialogues, a deep and layered combat, great art and soundtrack is such a bad experience on our beloved hybrid console.
Review in Portuguese | Read full review
Star Renegades! Got your attention? Good. Just the title sounds great doesn’t it? Do you like multi-dimensional storylines, grand space battles, pixel-art and turn-based tactical combat? Well, today may be your lucky day, Star Renegades on the Nintendo Switch is all of these things with a couple of unique tricks up its old-school, rogue-lite sleeves.
The gameplay loop here is going to be hit or miss, based on your fondness of the roguelike genre. I enjoyed the combat enough that I kept coming back to Star Renegades over and over again, but the repetition might not be for everyone. Unlocking new characters and improving my team incrementally was just enough of a dangling carrot that I never felt crushed by watching my dimension lose time and time again. It helps that the RPG/Strategy hybrid genre is one of my favorites, and Star Renegades is a fine addition to it.
With its beautiful visuals and solid combat mechanics, Star Renegades provides a solid strategic combat focused roguelite experience. With any roguelite, mileage will depend on the satisfaction gained from restarting each new loop. With story progression being minimal at best, figuring out how best to stagger an opponent is the main fuel that determines whether it’s worth sending that robot back in time, or just taking the first win and letting the rest of the multiverse deal with the Imperium threat on their own.
Star Renegades provides near endless replayability. With a large cast of heroes, procedurally generated worlds, and deep combat, there will always be a desire to start the next run. Accompanied by a beautiful art style and mesmerizing soundtrack, this will be a great addition to any RPG lovers library.
Star Renegades is a challenging yet engaging rouge-lite strategy RPG. Join J5T-1N to recruit a ragtag group for a world-hopping and dimension-saving adventure.
These factors add up to a game that starts strong, but that can quickly become a frustrating and repetitious experience. I allow for the possibility that Massive Damage's target demographic for Star Renegades are players who will have an easier time progressing through the game and thus won't spend as much time replaying the same sequences. But it is a game with repetition built into its DNA. Therefore, it feels fair to criticize the game when that repetition begins to feel like a chore. Despite all of that, the game's depth is impressive. It's remarkable how every system, from character selection to movement on the map to the campfire conversations are all interlinked and can make a significant difference in your success or failure. If the game's respawn system were a bit more forgiving, or the playthroughs more varied, this could be an absolute success. As it is, hardcore grinders are the most likely to appreciate this cyclical adventure.
I can't ever get enough roguelike games in my life it seems, and I'm always intrigued to see how it can be used as a catalyst for changing up expectations for new genres and break ground...