Nidhogg Reviews
Nidhogg features some of the most unique and well executed multiplayer mechanics yet its shortage of content leaves a lot to be desired.
Nidhogg 2 most certainly builds upon the charm that was found in its prequel, however, due to the game's simplicity and unending repetition this charm gets lost in as little as a half-hour.
If you engage in regular local multiplayer with friends or family, then this is a no-brainer. Chip in a couple of quid each and you've got yourself a lovely little party title. But it's a bright-burner with a short wick, and you'll have to decide for yourself if that's worth a tenner.
Nidhogg is a bit of a one trick pony in the gameplay department. It dresses up the idea of this running sword fight with a number of level modifiers, multiplayer modes, local tournaments matches and the single-player campaign; however, at the end of the day everything comes down to winning the virtual sword fights.
Nidhogg is a polarizing game. Experiencing it the way it's meant to be played (via local multiplayer) is a fantastically fun event.
Nidhogg is a strange, unholy pastiche of lo-fi aesthetics and surprisingly deep, albeit minimal play; taking cues from decades of arcade-style 1v1 fighting games and modern indie darlings.
Nidhogg is a fun and simple fencing game that's sure to get your competitive juices flowing, despite an unstable netcode leading to a slew of online issues.
Under the right circumstances, Messhof has established a new and shocking blood sport that'll captivate audiences and players alike. At home, by yourself and frustrated by searching for a multiplayer opponent, you might tear your own heart out.
Pleasure from the single-player is derived entirely from your appreciation of time-based speed running. Multiplayer is where the game fulfills its potential
You might want to stay away if you plan to play alone, but with its extremely responsive controls, lightning-fast pace, and easy-to-learn combat, Nidhogg is one of the most enjoyable and competitive local multiplayer games on the market.
Nidhogg is fundamentally about that laughter; not the happy laughter you give to a good joke, but the manic and true laughter you use to break down walls in yourself. I think that laughter is why some people fight. I know it's why I play Nidhogg.
On top of this the local multiplayer is cracking but the online component doesn't come across nearly as well. Poor net code means bouts can often suffer fits of lag that can massively affect the outcome of a game, and a lack of options means this is pretty barebones. Still, despite the small niggles this is one game that is more than worth your time.
From the wonderful 8-bit graphics (they move so LIFELIKE THOUGH), to the music by Daedelus, there are many maps, tournament styled gameplay, and special settings to really make the game your own in this quirky little indie gem from Messhof.
Nidhogg is definitely a blast if you have a few friends around, and it's easy to see why it has been hyped up over the last few years. It does what it sets out to do, providing plenty of thrills and laughs in the process. But if you don't have any buddies nearby who would be into swordfights, it's worth holding off until the online becomes more stable.
A wonderful mixture of slapstick and precise competitive duelling, Nidhogg is thoroughly entertaining.
As the years go by, opportunities to shout expletives into the face of someone you call your "friend" become less and less frequent. Nidhogg brings that joy back into your life.
Nidhogg isn't too satisfying alone, but it offers frantically enjoyable sword-dueling action with local friends.
Nidhogg manages originality in an often tired genre
A superb multiplayer game with some of the best virtual sword-fighting ever seen, giving you the best reason to crowd round a PC since a kitten did something cute on YouTube.
It was a long time coming, but NIDHOGG doesn't fail to impress, even after four years of waiting.