Sakuna: Of Rice and Ruin
Top Critic Average
Combat is fun, and it ties into the simulation elements well. However, the pacing and repetition makes it difficult to fully appreciate it all
This rice is anything but bland.
If a quirky action game with RPG progression and relaxing agricultural activities seems like your kind of thing, trust your gut on this one. The Nintendo Switch version is solid enough for me to recommend it.
Sakuna: Of Rice and Ruin has a lot going for it, from a fun and quirky protagonist to snappy combat and gorgeous visuals. Above all else, though, it's one of the most immersive and rewarding farming experiences in gaming. To slowly toil through each step of the process and eventually reap your rewards is a delight, and even if the combat encounters can sometimes become a frustrating chore, the slow process of cultivating the rice harvest is always a treat.
Sakuna unfolds as an original action J-RPG, that feels different and it's fun. if you connect with it, you'll find that it's hard to put it aside, even if it can fail in grind and repetition, everything it's well dosed and executed, without the usual problems found on other Nintendo Switch ports. A superb RPG surprise to finish this crazy year.
Review in Spanish | Read full review
A delicious action/management hybrid, ideal for lovers of Japanese atmospheres and for those who appreciate the two genres that characterize it.
Review in Italian | Read full review
Sakuna: Of Rice and Ruin combines complex rice farming and grappling hook based combat to create a truly memorable experience.
This unusual take on virtual farming has you battling demons – when you're not tending to rice paddies
Sakuna: Of Rice and Ruin is a deep, intriguing game that makes some poor design decisions and fails to clarify itself. The mechanics are interesting and unique but its got a hell of a learning curve.
The art style is vivid and manages to not look realistic but still be immersive, and the simple act of being Sakuna and exploring the visuals around me is enough to want to keep playing. In some ways, the game reminds me of Animal Crossing games, where the loop slows me down and keeps me engaged in the little wonders of life around me.