An unequivocal escapade that seeks to trigger a flurry of emotions hidden within the simplest of settings. An enriching title that oozes an enchanting grace, in a sedative ambiance encompassed by lush locales and an adorning aura. A magnificent bedrock for Actoon Studio.
There's certainly something to be said for a game that leaves me thinking about it and wanting more. Wind Peaks definitely grew on me. But, reaching the end after playing for just over three hours (and getting all achievements) is a tough pill to swallow for a $14.99 game. I hope the sequel plays it less conservatively.
Hidden object games rarely feel like an adventure yet Wind Peaks crafts its campaign well with plenty of silly and memorable scenarios.
Recently I’ve been fighting deranged cults, battling inter-dimensional monstrosities, and building ever more convoluted constructions to evade or defeat hordes of the undead. With all this non-stop stress and dread, it’s nice to take a break sometimes.
If you’re looking for a casual game that you can wind down with for a few hours, Wind Peaks is for you. The gameplay is very similar to Where’s Wally, only digital with relaxing music and ambient sounds. It may not take you too long to complete, even if you’re trying to grab all of the trophies, but its a game you can easily return to time and time again as you’ll forget where the items were hidden after a while. No matter how old you are or how well you can see, the handy hint option will ensure that you never get stuck – making this a great game for all of the family.
Overall, Wind Peaks is a delightful, if short game, though I’m not quite sure that the current price point accurately reflects the content that’s available. That being said, if the hint at future content is accurate, I’d be willing to revise that opinion. I finished the game in roughly 2 hours, and it was a thoroughly enjoyable couple of hours. There’s a gentle scaling of difficulty so that the game never feels boring or too repetitive. Charming art style and super relaxing ambient sounds. Honestly, I just wish the game was longer. If you’re looking to switch things up and play something gentle and soothing, give Wind Peaks a shot.
Maybe is not the plot of the year but Wind Peaks offers a simple and addictive gameplay. At the end of the adventure, we wish it had lasted longer.
Review in Spanish | Read full review
Despite a few issues, Wind Peaks delivers 2 hours of zen-like, chilled gratification like only a hidden object game can. Games like this aren’t traditionally ‘fun’ or engaging but they scratch an almost primordial itch to find the missing things. If you need a Switch title to fill a boring train journey, this one would fit that bill.
I didn’t know what to expect when Wind Peaks landed. I’ve previously attempted the hidden object genre without any lasting connection, yet the visual design and world of Wind Peaks… piqued my interest. The storyline only lasts a couple of hours but engages throughout. Wind Peaks is a joyful, wholesome and relaxing experience that aims to stand tall and succeeds.
I like Wind Peaks its an acceptable hidden object game. It is however limited with its story and interactive elements in the game are mainly the items you are tasked with finding. I’ve played a few games in this genre and this one is fine for what it is. It does feel more like a prologue than a fully-fledged story, it is short on playtime and also has an abrupt ending! I feel it might be a little overpriced on the Nintendo Switch, £9.99 is somewhat high for roughly an hours worth of play. So with that in mind, my score is…