As you put the hours into Wildermyth, you craft fable after fable that is unique to you. You build up a legacy of heroes that can grow by picking them up in other campaigns. You bond to these characters because they can stay with you forever, even if their stories don’t always have a happy ending. Every path you watch them take feels special, and there’s always a new story to be told.
This is the ultimate “easy to learn, difficult to master” tRPG, being made up of a few basic stats that are easy to keep track of. That’s in addition to numerous more subtle mechanics that occur behind the scenes, and these can be safely ignored or manipulated for an even greater advantage over your opponents. Wildermyth‘s difficulty curve becomes incredibly uneven toward the end of its fourth campaign, however, and the fifth and final campaign’s difficulty arises primarily from a number of annoying mechanics that exist to waste your time. Still, Wildermyth is great. It feels like it’s one balancing patch away from becoming one of the best tRPGs on the market.