Random adventures, generated in Wildermyth, are great at the first glance. However, after some time events are starting to repeat themselves, while monotonous combat and exploration mechanics killing all replay value. The game is quite interesting to read, but boring to play.
Review in Russian | Read full review
The game is a very fun roguelite tactical RPG that introduces some very creative choices, such as the entire Mythic class and transformations. With simple combat that does not get boring even after many sessions, replayability is very high.
This is the ultimate “easy to learn, difficult to master” tRPG, being made up of a few basic stats that are easy to keep track of. That’s in addition to numerous more subtle mechanics that occur behind the scenes, and these can be safely ignored or manipulated for an even greater advantage over your opponents. Wildermyth‘s difficulty curve becomes incredibly uneven toward the end of its fourth campaign, however, and the fifth and final campaign’s difficulty arises primarily from a number of annoying mechanics that exist to waste your time. Still, Wildermyth is great. It feels like it’s one balancing patch away from becoming one of the best tRPGs on the market.
Despite my grievances, this is a competent, tightly developed game. I would argue it’s played even a little too safe. Although a genuinely enjoyable experience, I am shocked at the lack of surprises or variety in storytelling and gameplay. This is a perfect example of a game that needs more time in the oven. I can’t imagine the developers will leave this project behind anytime soon, but I certainly hope updates are free and don’t come in the form of paid DLC — at least for a little while. Wildermyth feels unfinished, but the core is sound.
While I wish it took longer for content to start repeating, Wildermyth proves that a procedurally generated story can still be deeply moving, with memorable characters and relationships. What’s here is already well worth your time, but if the development team keeps working to provide more content, this could become one for the ages.
Wildermyth's procedurally-generated storytelling is genuinely impressive, and its tactical combat is solid, petting together a novel table-top-like RPG experience.
Overall, Wildermyth borrows elements from well-known tabletop games, and for all its stumbles, implements them with relative sophistication. It's an ambitious delve into an engaging fantasy world and a player-driven series of stories at its core, creating a customizable framework with almost endless potential. It's worthwhile to dive into for any player looking to find an online alternative to D&D, and thoroughly captivating whether playing alone or with a group.
Wildermyth is a very good tactical RPG that pulls you in, and uses randomization to enhance, not compensate. Most flaws come down to personal taste, and being easy on the wallet for what scratches the tactical RPG itch so good means it is certainly worth the recommendation to anyone who loves the genre.
Wildermyth is my personal game of the year. Sure, the final grade may not suggest that, but I just know that I’ll be returning to this world many times. It’s not perfect, but its strength lies in a simple concept, tons of meaning hidden between the lines and a lot of charm that stole my heart. I want more surprises like this!
Review in Polish | Read full review
Overall, Wildermyth is a fantastic addition to the CRPG genre that shows how great procedural generation can be when used smartly. I would highly recommend this game for anyone who is a fan of TTRPGs, maybe even with a couple of friends if your playgroup has been looking for something new to tackle.
Wildermyth is a fun storytelling game with a ton of possible variance between playthroughs. The stories you make with the game can be very interesting, though it has a tendency to repeat itself a little too frequently.
Wildermyth is the best turn based strategy game out in the latest months, and also a great RPG. I would have preferred a unique big campaign rather than small stories that aren't even that tied together, but smaller episodes could be more attractive to a casual audience. Artistically beautiful to the eyes, with a very particular style, capable of keeping you glued to the monitor for a long time, although there isn't that much to do when we aren't engaged in turn-based combat. To be played at a high difficulty level, turning the game into an epic chess battle.
Review in Italian | Read full review
At first, I didn't think that Wildermyth was a game for me. But after one round of "just checking in" that ended in a session several hours long, I knew that this was a great tactical experience.
Review in German | Read full review
Wildermyth expertly gives players stories to explore with choices that have a significant impact on gameplay. If you like tactics games or tabletop roleplaying, Wildermyth is not to be missed.
Overall though Wildermyth was amazing. The visual presentations mixed in with a procedural storytelling that adapts to your characters choices as well as your newer characters that join up was just brilliant. Add in a very well done combat system and there’s more than enough here to keep anyone occupied for a good long time as no two playthroughs should be the same.
In Wildermyth, you lead your (sometimes) merry band of adventurers through the usual caves, canyons, and forests. But also, through love, loss and slowly turning into crows. In the world of Wildermyth, it's best to expect the unexpected.
Indie RPG Wildermyth aims to combine the best of storytelling with the best of procedural generation and succeeds, thanks to great writing, solid tactics, and some very clever design decisions.
Narrative design as genetic engineering, it will live in your head like an imaginary friend.
Witty writing, evocative art and engrossing battles combine in a wonderful homage to classic tabletop games
In a recent session, I had a rival pair, and one of them was slain by the final boss in the last turns of the entire game. I was presented with an option to either allow them to slink off the battlefield with a career-altering wound or have them strike out with their dying strength, dealing massive damage and sealing the victory. I weighed my options and had them take out the boss. What better way to end a rivalry than by saving the world?