Sid Meier's Starships Reviews
Sid Meier's Starships provides a simplified, portable gameplay snippet of the series turn-based gameplay that ultimately makes it a difficult recommend for Civilization fans. While the game was clearly designed for a tablet, there is still some entertainment to be found in brief gameplay sessions. Yet, it's impossible not to take into account there are far superior strategy games on PC that make Starships an even less-desiring title to play.
Cranking up the difficulty in Starships and thereby eliminating the margin for error can address shortcomings of the tactical mode, but the strategic mode will always remain simple. Hence the feeling that Starships is more like a mini-game than a fully-fledged title, an observation held up by the game's low asking price of $15.
If you like those days-long Civilization sessions going through thousands of years of human development, the brief sessions of Starships leave you feeling like there's something missing – like you're eating a salad when you really want a hamburger.
'Sid Meier's Starships' is not a quick cash-in completely devoid of creative merit, but nor is it a fitting companion for one of the best strategy titles of last year. At best it is good for a few hours of moderate strategy, although it's probably better played on a mobile device. Still, there are far better strategy games available for mobile, and cheaper than $15 as well.
Starships would have worked much better as a smaller form release. As it is, it's an underwhelming tack-on to the already forgettable Beyond Earth that feels rushed and unoptimised. Had it been on a tablet things may have been much different.
Get a cardboard box, paint it silver, sit in it and pretend you're Kirk. There, we just saved you some cash.
[T]here is no question Sid Meier's Starships should have been much better.
Less an endless voyage through the stars, and more a space-bus journey to the shops. If you're intimidated by Civilization this is an reasonable starting place for the 4X genre, but it's not for those seeking a deep or lengthy experience.
Rather than offering up a bite-sized entry into the somewhat intimidating strategy genre, Sid Meier's Starships serves up a half-baked entry that fails to provide much in the way of strategy.
Narrower in scope than its grand theme suggests
Starships should have rated higher. It would be if Firaxis had bothered to address the simple problems that should have been obvious from day one. Simple things like making full-screen or making the computer's win conditions optional. However, as it is, it's little more than a glorified tablet game a few steps above the company's prior attempt to bring the series to the Nintendo DS way back when. With the fixes, the score would rise easily, especially if it later offers mod support, but as-is… it's just a disappointing miss for something that should have been so easy to get right.
Sid Meier's Starships stretches a thin premise over barebones gameplay systems.
Ultimately Sid Meier's Starships feels like a game that might have been great in VGA back in the 90s.
Had the realization of that universe been more fully fleshed out—expansive and deep rather than restrictive and boardgame-like—Spaceships could have found success as a kind of post-human strategy game. Instead it feels lifeless. But not in the existential, gazing-into-the-void-of-space way. More in the way that an aging child realizes that her blanket is just a blanket, and promptly stops caring about it.
Still, small beans in a game that is otherwise so elegantly put together. Starships isn't Civ, but it is Sid, and that's fine by me.
The way that ships, planets and research all simply accrue numbers in various areas rather than opening up new avenues to understand, explore and exploit makes Starships seem like a game set at the end of humankind's ambition rather than the beginning of a brave new age.