Sid Meier's Starships
Top Critic Average
Get a cardboard box, paint it silver, sit in it and pretend you're Kirk. There, we just saved you some cash.
Sid Meier's Starships produces a few good tactical battles before its AI loses steam and its strategy gets frustrating.
Still, small beans in a game that is otherwise so elegantly put together. Starships isn't Civ, but it is Sid, and that's fine by me.
Fast-paced and accessible are not words commonly used to describe turn-based strategy games, but Sid Meier's latest is a fun, breezy strategic time killer.
Those looking for a core strategy experience may be disappointed, but the game is well suited for those that want a fun (if fleeting) tactical game
Sid Meier's Starships stretches a thin premise over barebones gameplay systems.
Sid Meier's Starships is a short and sweet companion game to Civilization: Beyond Earth that doesn't overstay its welcome. Without many options for game setup and a multiplayer mode, Starships is limited in scope, but its ship-focused combat and breezy progression has a broad appeal that fits well for both PC and iOS platforms.
Ultimately, the game left me wishing there was more to it.
The way that ships, planets and research all simply accrue numbers in various areas rather than opening up new avenues to understand, explore and exploit makes Starships seem like a game set at the end of humankind's ambition rather than the beginning of a brave new age.