Ghostwire: Tokyo Reviews
Rarely has such a big budget game been based on such a thin gameplay premise, with this bafflingly dull first person action adventure that begins to run out of steam by the end of the tutorial level.
Ghostwire Tokyo is a cool action game with equally cool design in many respects, but suffers from several shortcomings and erroneous game design choices. There's not enough emphasis on horror, story, or spectacle, and while it tends to attempt a lot of things at the same time - action shooter, horror, RPG, open world, platformer - it fails to excel at most, if any, of them.
Ghostwire: Tokyo's mechanics aren't fleshed out enough to support its open-world gameplay, failing to come together and form a cohesive experience. It has a premise that could easily hook you but doesn't do anything to capitalize on its eerie rendition of the Japanese city.
Ghostwire: Tokyo‘s biggest flaw is its one-dimensional gameplay. I cannot stress enough how simplistic and repetitive it is. And that diminishes any replay-ability once the main story is over. Unfortunately, this makes Ghostwire: Tokyo a largely forgettable experience and one I’m in no hurry to revisit. This is a game best left until it receives a substantial discount.
Ghostwire: Tokyo is ultimately quite enjoyable for a couple of evenings. It's not exactly deep - both in story and gameplay - but it's quite competently enjoyable for longer nights.
Review in Czech | Read full review
This urban hub feels exactly like the real thing, and the game’s admiration for its background is coupled with the same level of desire for worshiping Japanese culture and customs.
Ghostwire: Tokyo features a tried and tested triple-A design approach, but the gameplay and story just won’t hold your interest for long. Battles turn into mindless spam fests, the open-world design elements become tiresome and the narrative loses it steam shortly after the first few hours. I ain’t afraid of no ghosts, but the thought of playing this game again gives me pause.
At its best, Ghostwire: Tokyo shows us a world that is under siege by beings from the afterlife who can manipulate the spaces around them, distort reality and give us quite the scare. At its worst, which happens way too often, it leaves us to take care of busywork in an open world that needed to have a lot more thought put into it to really work.
Review in Portuguese | Read full review
Ghostwire: Tokyo is an odd collection of ideas from a studio that is obviously trying to break out of just doing horror. Some of it works, some of it doesn't, and the game feels unique and like playing a PS3 open-world game simultaneously.
There’s clever use of the new controller options. But when it comes to video games, gameplay is ultimately everything and this title simply won’t blow you away.
At times it feels like the game’s incredible art direction, music and visual style deserve a game that’s better mechanically, but when it all comes together, Ghostwire Tokyo is one of the more memorable recent games in the triple-A space, if you can ignore its gameplay stumbles.
Ghostwire: Tokyo’s open world city is beautiful, and its world-building, environment and creature designs are also excellent. But even with a sensible runtime and a brisk plot, the game spends too much time engaging you in repeating, unchanging, and unexciting activities. It’s the terrible and taxing curse of open world monotony, plaguing a piece of work that otherwise has so many unique and original ideas.
In a world that's already saturated with open-world games, it's disappointing that Ghostwire Tokyo doesn't do much to distinguish itself and instead relies on tired tropes. Add simplistic combat and annoying mechanics to that mix, and the game doesn't have much to stand on. The only saving graces are the flashy visuals and aesthetics, as well as attention to detail in other areas such as environments and creepy monster designs.
Ghostwire: Tokyo envisions a world that is wonderful and interesting to explore at first glance, but soon reveals itself to be shallow and lacking in its writing and combat.
Ghostwire: Tokyo is a horror-themed shooter that features a cool, ghostly premise and a lavishly rendered open-world Tokyo. However, it doesn't provide many scares or particularly engaging action.
Ghostwire: Tokyo introduces a creepy take on Tokyo with a fascinating exploration into the themes of death and spirits through the lens of Japanese folklore. But the combat can be both boring and frustrating, while the open-world map feels a little too formulaic to offer any joy in exploration. With so many superior action RPGs already releasing in 2022, it’s hard to recommend adding this to your wishlist.
Ghostwire: Tokyo is, heartbreakingly, not spooky. It's also not particularly interesting, and I certainly didn't find it very fun to play. I'm sure genre-fanatics will find something to latch on to, but nothing ever quite hooked me enough to make the journey feel compelling.
Ghostwire: Tokyo feels like a step back from what Tango Gameworks has produced in the past. While its combat system is fun in bursts, it becomes repetitive far too quickly. The open world is jam-packed with busywork, and the story doesn't go anywhere interesting either. Excellent PS5 DualSense controller support, haunting elements, and nice visuals aside, Ghostwire: Tokyo will have to go down as a miss.
I will repeat: Ghostwire: Tokyo is not a bad game. I was interested enough to stick with it and engage with as much of it as possible. If you have more patience for open-world exploration and tedious collectable-finding than I do, then you might get more out of it. I didn’t go into detail about this, but the story is decent and well-told, and that counts for something. This game is also bursting with visual flavor and interest, the kind of which you won’t find elsewhere.