Teardown Reviews
I had a blast with Teardown as it really got its hooks in me with its clever combo of destruction and strategic missions. Great stuff!
Teardown is one of those examples that prove that you can create a unique, great and fun game with a relatively simple idea and let the players take care of the best moments. It's a beautiful puzzle sandbox game that may be plagued by a few flaws, but that doesn't take away from its strong qualities in the end.
Review in Czech | Read full review
Teardown is really damned fun. The devs took a solid premise and built a great sandbox around it. Performance on console is better than I could have hoped for, and with proper mod and DLC support it should have tons of content for years to come.
This is a stunningly beautiful destruction simulator that tasks you with pulling off high-stake heists.
Teardown's incredibly destructible environments and meticulously detailed physics make it a satisfying destruction game despite a disappointing campaign.
Teardown is a wonderful game when it’s utilizing its strengths. Tuxedo Labs created a technical marvel of a game reminiscent of Red Faction: Guerrilla where destruction is its bread and butter and deserves endless praise on that front. Nothing’s quite as refreshing as throwing explosives at a building where it’s weakest and watching it tragically crash to the ground or explode into glorious pieces. All the surrounding elements, however, from the stunted variety and diminishing returns of the heists to the lackluster campaign, work against Teardown to create an uneven seesaw that soars during its highs but underwhelms as it slowly descends from its great heights.
Teardown does a great job in delivering on its premise, offering players the ability to pull off professional heists any way they want by manipulating the environment to their advantage. You will always have something to do if you get bored of the campaign, such as the sandbox mode where you can experiment and play to your liking, or the challenge mode where you put your skills to the test. Unfortunately, the game’s freedom is tied to your progression in the campaign, forcing you to work within certain constraints. Unless you are a big fan of creating your own experiences, you can quickly become bored of the game if you don’t give yourself time to take a break. Despite this, Teardown is still a solid sandbox experience that can provide hours of entertainment and goals to work towards. For players looking for a good sandbox experience that makes you think and promotes your creativity, you can’t go wrong with Teardown.
Teardown has some genuine moments of chaotic fun that are sometimes interrupted by long periods of tedium and some minor performance issues.
When played just for fun, Teardown is an excellent experience of destruction, with your imagination being the limit to create the most varied situations. Unfortunately, some of this is limited to a repetitive campaign mode and one that can become frustrating on many occasions.
Review in Portuguese | Read full review
Teardown is an exciting and experimental destruction engine with some stunning moments. Whilst the heist missions do add a little extra variety to the sandbox, its full potential isn’t reached with them. Regardless ,if you just want to blow stuff up, then Teardown is a good time if your PC is up to the task.
It ultimately comes down to how much you want a game that gives you insane levels of power but that also puts checks on it. You’re the creative type who appreciates that balance, there’s plenty to like in Teardown. If you just want to go smashy-smashy, you can do that here, too, but the end result may be more frustrating than you’re expecting.
Teardown tears down the fabric of what a demolition physics game can be, yet replaces that with too many restrictions. All your fun will come from the creativity of your imagination, but that satisfaction falls apart when you're limited by the tools the game has to offer. It's such a shame when this game can offer so much more.
Teardown has some cool tech and ideas behind it but is too structured and restrictive to give the player the freedom they crave.
A first-person heist 'em up about smashing buildings apart chunk by chunk so you can get in and out quickly.