An endlessly delightful destruction sandbox.
Teardown's incredibly destructible environments and meticulously detailed physics make it a satisfying destruction game despite a disappointing campaign.
Teardown is everything that drew me to video games in the first place. It gives me something I’ve never seen before with its voxel sandbox and marries it with cutting-edge graphics technology. If I was still a kid and you asked me if I wanted to play Monopoly or with the fully-fueled excavator that someone just left in the yard, you can be sure I’m gonna be outside digging up holes and breaking things. Teardown satiates my urge to be destructive while offering nearly endless opportunities through mod support. Calling it a game may be a bit of a stretch on account of its loose structure, but you can’t argue with the fun.
Teardown is ridiculously fun, featuring a fully destructible voxel environment and the freedom to cause as much chaos as you wish.
A first-person heist 'em up about smashing buildings apart chunk by chunk so you can get in and out quickly.
Teardown tears down the fabric of what a demolition physics game can be, yet replaces that with too many restrictions. All your fun will come from the creativity of your imagination, but that satisfaction falls apart when you're limited by the tools the game has to offer. It's such a shame when this game can offer so much more.
Teardown is a wonderful game when it’s utilizing its strengths. Tuxedo Labs created a technical marvel of a game reminiscent of Red Faction: Guerrilla where destruction is its bread and butter and deserves endless praise on that front. Nothing’s quite as refreshing as throwing explosives at a building where it’s weakest and watching it tragically crash to the ground or explode into glorious pieces. All the surrounding elements, however, from the stunted variety and diminishing returns of the heists to the lackluster campaign, work against Teardown to create an uneven seesaw that soars during its highs but underwhelms as it slowly descends from its great heights.
Teardown has some genuine moments of chaotic fun that are sometimes interrupted by long periods of tedium and some minor performance issues.
Teardown is an impressive game that surprised me with what it was offering.
Teardown is quite a fun game with a short campaign and an incredible amount of potential.
Spend ages planning with explosives and cables only to see it fail again and again - until it doesn't. Teardown is fantastic fun.
Teardown is one of those examples that prove that you can create a unique, great and fun game with a relatively simple idea and let the players take care of the best moments. It's a beautiful puzzle sandbox game that may be plagued by a few flaws, but that doesn't take away from its strong qualities in the end.
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Teardown is an exciting and experimental destruction engine with some stunning moments. Whilst the heist missions do add a little extra variety to the sandbox, its full potential isn’t reached with them. Regardless ,if you just want to blow stuff up, then Teardown is a good time if your PC is up to the task.
Teardown does a great job in delivering on its premise, offering players the ability to pull off professional heists any way they want by manipulating the environment to their advantage. You will always have something to do if you get bored of the campaign, such as the sandbox mode where you can experiment and play to your liking, or the challenge mode where you put your skills to the test. Unfortunately, the game’s freedom is tied to your progression in the campaign, forcing you to work within certain constraints. Unless you are a big fan of creating your own experiences, you can quickly become bored of the game if you don’t give yourself time to take a break. Despite this, Teardown is still a solid sandbox experience that can provide hours of entertainment and goals to work towards. For players looking for a good sandbox experience that makes you think and promotes your creativity, you can’t go wrong with Teardown.
This game is as every bit of fun as it looks. Each mission gives you as much time as you need to drive vehicles into walls or just drive a front-end loader straight through a house. The first mission makes you take down a house for a land development company and I didn’t swing the hammer once, instead, I was straight in with the front-end loader, but after a few runs, I lost the bucket and started taking damage. Costly, but in the end, it was all worth it.
Small but perfectly formed, if you get any joy at all out of smashing things to smithereens, there's hours of fun to be had with Teardown.
Teardown is a beautiful game set in a world that’s more destructible than anything in games before, allowing players complete control over a voxel sandbox. The detail of the world and physics is nothing short of amazing and will be studied by developers for years to come. With the extensive possibilities of content already in the game and modding, players will never run out of things to destroy.
Teardown is one of the most satisfying games I’ve ever played. The Campaign has some wonky design that can be a bit of a slog, but the mechanics behind destruction and the sheer joy that comes from knocking over huge structures are simply incredible. If you feel like just wrecking some stuff, this is the game for you.