The Callisto Protocol Reviews
The Callisto Protocol isn't that scary and has potentially annoying combat, but it would still be pretty fun if it didn't run like your three day old reheated takeaway.
The Callisto Protocol is a unique and often good game which is hindered by its own ambition. The fighting system is sure to be hit and miss with audiences, and the difficulty coupled with the slow movement and weapon swapping will surely turn a few people off. Despite this, Protocol builds a unique world that would benefit from further entries diving more into its backstory and is brought to life with incredibly detailed graphics, fantastic sound design, and gorgeous lighting. The Callisto Protocol may not be the survival horror game many had hoped for, but it does successfully carve out its own niche.
The Callisto Protocol is an excellent game while it lasts, but it's missing important features that would have propelled it to the next level.
Overrun by mutants, Jupiter's moon is the setting for this spiritual Dead Space successor
This intense, gory horror game is steadfastly old-fashioned and lacking in internal logic – but it's fun anyway
Striking Distance Studios' debut title is a horror game that delivers a high-quality experience all the way through. It won't sway anyone new to scares and frights, but fans of the genre should make this a priority.
It's a shame that, despite looking great and having a good concept at its core, some poorly-executed ideas lead to a frustrating experience overall. For a new studio to produce a brand new IP is obviously a mammoth task and commendable, so here’s hoping the team get another chance to get a grip on this universe and tighten up the experience.
The Callisto Protocol is stylish and entertaining space action that doesn't reinvent the wheel. Rather, the entire foundation of the game is built on tried and tested concepts and we hadn't objected to a bit of innovation.
Review in Swedish | Read full review
Amazing visuals and stellar atmosphere notwithstanding, The Callisto Protocol is held back by a cumbersome combat system, technical woes, and other issues.
This game wants to be Dead Space really, REALLY, bad, but what’s interesting about that is I haven’t even finished the first Dead Space game and I can see it. Is this a bad thing? No, it’s really not as Callisto Protocol isn’t a trash game at all, they tried some new things with the controls and stuff some of it worked but for me a lot more of it didn’t. The game’s depiction of excessive violence is fun but even it wears on to the point of feeling overboard, especially when you think why they have giant grinding machines in the open like this in the middle of a prison. The story, while predictable, was an enjoyable adventure, but as far as graphics this game looks incredible. But as most of us know by now, looks aren’t everything and so it is with Callisto Protocol.
The Callisto Protocol is a gorgeous and gory science fiction horror experience that lives up to its big brother Dead Space in many ways, but fails to do so in others. The high production value, stellar cast of characters, top notch audio and visual design, and an excellent mix of adrenaline pumping action and terrifying horror are all overshadowed by a frustratingly designed dodge mechanic.
As a spiritual successor, the game adopts many traits that are similar to Dead Space. The HUD is implemented within the design, the limbs of your opponent can be blown away and the tight camera obscures your view. While comparisons are expected, The Callisto Protocol does differ. The melee-focused combat cranks up the intensity of encounters but ultimately stumbles when facing numerous enemies. Some may not like the linearity but I felt that this helped with the pacing of the game and the effectiveness of scares. Although it never reaches the heights of its predecessor’s first two outings, it still offers a trembling trek through a terrifying detention center.
If you still really want to play The Callisto Protocol it would be wise to wait for any upcoming updates and significant price drop.
Review in Russian | Read full review
Glen Schofield and Striking Distance Studios deliver exactly what their audience want: a new horror sci-fi epic with intense combat and cinematic elements that will make you sit on the edge of your couch from the first to the last minute. Worst or better than Dead Space? You decide!
Review in Italian | Read full review
The Callisto Protocol, throughout all of the tension and suspense, can't mask the terrors within might only be surface deep.
The Callisto Protocol is a consistently good game that, when it's at its best, gives many of the survival horror greats a run for their money. However, there's no getting around the fact the game has very little to truly call its own.
First out of the gate in what will be a bevy of survival titles in the coming months, The Callisto Protocol is a solid maiden effort from developer Striking Distance Studios and one that has laid the groundwork what is hopefully to come.
The Callisto Protocol shines best in its visceral, moment-to-moment combat, which strikes a good balance between feeling tense, and intuitive. What lets it down is a story that feels a little too unfinished and a few design choices that stick out like a sore thumb in this day and age.
The game’s dedication to graphical fidelity feels like a blinder to thinking outside the box in every other regard. It can’t help but feel like intensive overcompensation for inconsistent, tension-less stealth, one-note combat, level design that doesn’t reward exploration, generically fleshy enemies, upgrades that don’t reward experimentation, and ineffective jump scares, from enemies that get cheap hits in on Jacob every single time, regardless of how well-prepared the player is. Much has been made of the fact that this was meant as the heir apparent to beloved survival horror series Dead Space, a game that, 12 years later, can still induce goosebumps just from its terrifying attract sequence. By contrast, if not for its graphics, The Callisto Protocol feels like a relic from 1998, undone creatively even by the decaying likes of Shadow Man.