Castlevania: Lords of Shadow 2
A miserable blend of flawed game mechanics that's a giant leap backwards from its predecessor.
Lords of Shadow 2 squanders a great premise - playing as the King of Vampires in a modern day city - with mediocre execution.
Lords of Shadow 2 is a shocking misfire.
There is some fun to be had in the combat, and the bosses are so creative that players will want to push forward just to see what's next, but the journey is ultimately an unfulfilling one. Castlevania: Lords of Shadow 2's lack of focus is its downfall, and plants it firmly in the mediocre pile.
Castlevania: Lords of Shadow 2 looks gorgeous and could have been wildly original, but it squanders its polish and potential on archaic contrivances, banal writing, and an overall shallow experience. It's fine if you want a factory standard combat game, but in the year 2014, it's just plain dreary.
Castlevania: Lords of Shadow 2 is a study in contrasts with wildly fun combat levels separated by monotonous stealth levels.
Even basic exploration quickly becomes more trouble than it's worth, thanks to a scarcity of waypoints, overly lengthy transitions between areas, and the lack of an overall map.
Underneath the unfocused, ramshackle design decisions and incomprehensible story there's a decent action game - but how much of it you're willing to endure for closure depends on how deeply entrenched you are into Lords of Shadow's lore.
Lords of Shadow 2 had limitless potential in front of it, and could have been the best Castlevania game of recent memory, but poor design choices, a questionable story and flawed mechanics will kill most players' interest before they even get half-way through.