Star Fox Zero Reviews

Star Fox Zero is ranked in the 40th percentile of games scored on OpenCritic.
8 / 10
Jun 13, 2016

Mastering other games tends to be a matter of simple pattern recognition or savviness to the mechanics, but mastering Star Fox Zero is more like taming a wild animal: once you have it, you have it, and it's all a cruise from there

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48 / 100
Jun 6, 2016

Star Fox Zero is not a good game. Ugh, I actually said it, a single tear rolled down my cheek as my fingers slowly pecked out that sobering sentence. Isn’t acceptance one of the first steps to recovery?

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49 / 100
Jun 5, 2016

Star Fox Zero tries to do too much with gimmicks that simply don't work, while neglecting the core mechanics of its predecessors. Even diehard fans would probably be hard pressed to find many redeeming qualities from this sequel.

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8 / 10.0
May 31, 2016

While I loved Star Fox Zero for the fanfare and the simple fact that it finally exists, I can't help but feel disappointed by what Nintendo has done to one of its most criminally overlooked franchises.

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NZGamer
Top Critic
8.5 / 10.0
May 25, 2016

Same old Star Fox, fantastic new control scheme.

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games(TM)
games™ Team
Top Critic
5 / 10
May 24, 2016

Closure on a difficult chapter in Nintendo's history

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May 21, 2016

At its core Star Fox Zero is a good game. The on-rail levels are frantic and engaging, dogfights in space are always intense, there are inspiring boss fights and it's fun to discover all the hidden paths and secrets the game has to offer. Unfortunately the gimmicky controls and lackluster addition to vehicles really bring down the experience. This is not the Star Fox games fans have been waiting for and will be remembered as a low point for the series.

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5 / 10.0
May 20, 2016

A bit too short, a little fiddly and a little less than invitingly re-playable to recommend to many more than the concrete fans or curious WiiU owners intrigued by the last hurrah of a dying platform.

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May 12, 2016

I enjoyed Star Fox Zero a great deal. I found it challenging, but rewarding, vibrant and dynamic without being beyond my skillset. I don't necessarily understand – nor agree – with people criticising the game for trying to be a streamlined dogfight simulation, but at the same time I don't think this game has nearly done enough to push it forward.

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5 / 10.0
May 11, 2016

I hate giving such a low score to a game inspired by a childhood favorite, in a genre that tends to excite me, that tried to bring innovation and immersion to a generally simple genre. However, the fact remains that the game is divisive at the least. I can't imagine a non-gamer being able to appreciate this game, and gamers have already shown that not all of them can appreciate this title. Had it not been Nintendo or Star Fox, I feel the design choices alone would have doomed this title.

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Ken McKown
Top Critic
7 / 10.0
May 11, 2016

Star Fox Zero is exactly what I expected it would be, and I love it for that. The motion controls are not the most ideal way to play the game, but they do offer up some unique ideas on a classic formula. Players that have graduated past the simplistic design of the original Star Fox games won't find much to bring them back in, but those that still enjoy doing barrel rolls will feel right at home with Fox's latest adventure.

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70 / 100
May 11, 2016
Star Fox Zero (Review): The Case of Control Confusion video thumbnail
ThisGenGaming
Matt
Top Critic
7 / 10.0
May 10, 2016

Overall, Star Fox Zero was an enjoyable experience, and I would recommend it to any gamer who's willing to take the time and patience to learn the control system. It's definitely worth your while.

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71%
May 4, 2016

You can't help but think of what could've been. Throughout its entire course, Star Fox Zero feels the need to keep reminding you to recalibrate your motion controls or to not forget how to aim using the GamePad. Almost as if it needs to justify the existence of motion controls in this game, as if they absolutely needed to be there, when in reality, this probably would've been a more enjoyable experience without it, and in turn, a much better game.

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7 / 10.0
May 3, 2016

Star Fox Zero is a great return to the Star Fox formula. But at the same time, it's way too similar to Star Fox 64. While it is fundamentally a reboot, it does bring a lot of new things to the table...just not enough. It's a good framework for a sequel.

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GamingBolt
Top Critic
4 / 10.0
May 3, 2016

The only case Star Fox Zero convincingly makes is one for maybe permanently retiring the franchise.

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81 / 100
May 3, 2016

Part of what makes Star Fox so engaging, at least for me, is the atmosphere it lays out with its environments, number of enemies on screen, and of course music.

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4.1 / 5.0
May 1, 2016

Star Fox Zero is a fun game on the Wii U not only offers some entertaining gameplay but some immersive level design matched with first class graphics and audio. Sure it's a little dated here and there but overall, Platinum Games should be commended on bringing this game to the 21st century.

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6.5 / 10.0
May 1, 2016

While Star Fox Zero is brimming with nostalgia and has a lot of redeeming qualities, tons of forced in content and motion controls spoil the game.

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6.5 / 10.0
Apr 30, 2016

Star Fox Zero could be a great game if it could decide what game it wanted to be, and unnecessarily touchy controls, confused pace, underwhelming branching paths, and a serious shift away from its rail shooter roots are what it has to show for trying to be all of them at once.

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