Mass Effect Andromeda Reviews
There is a strong core of characters and story bedrock laid down in Mass Effect: Andromeda, but between questionable design choices, boring missions, and glitches galore, it's hard not to view BioWare's journey to a brand new galaxy as anything less than mission failure.
After 5 long years of waiting, Mass Effect returns in a big way with a new title that meet our expectations. A more polished combat system, good RPG elements, an intriguing plot and a high level secondary missions that lay the foundations of this new story. It does not reach the perfection, but it is one of the best games that we have been able to play this generation.
Review in Spanish | Read full review
Judged purely on its own merits, Mass Effect: Andromeda is a good game. But this is BioWare, and Mass Effect being merely good feels like a failure. It's a little clumsy in places, and daft in others, but I found it mostly endearing despite these quirks.
Mass Effect: Andromeda manages to feel both overloaded with content and spread too thin. There are great battles to be won, puzzles to solve, and satisfying social interactions, but they're hidden behind layers of presentation problems and tedious travel times.
Despite its rougher edges, Mass Effect: Andromeda is a fine third-person shooter that features terrific space exploration. If you can overlook the clunky menus and graphics issues, you're in for some fun space hijinks.
Perhaps Mass Effect Andromeda will serve as a wake-up call for BioWare, letting them realize that it’s time to evolve beyond the change of setting and cast. In the meanwhile, we’re still given a game that might not be the monumental fresh start that the masses expected, but is still a quite solid experience than many will enjoy.
Despite it's problems with the facial animations, Mass Effect Andromeda is a great entry of one of the must beloved franchises of all time. Great side quests, a compiling story, memorable characters, a solid combat system, decisions that matters and a deep atmosphere, makes this game a must have to every SciFi fan.
Review in Spanish | Read full review
Good? Yes. Great? No. This new Mass Effect is full of stuff to do, but it's a game that's been designed by consensus, not conviction.
Andromeda is a good game and I've enjoyed my time with it. However, for those who've been waiting five years for another Mass Effect adventure, I don't think it will be good enough.
Bioware brought a lot more planets, combat, exploration and mechanics to the table this time around, but more isn't always better. There may be no stronger case for keeping things simple than Mass Effect Andromeda.
Mass Effect: Andromeda is a very solid game. BioWare had obviously taken their lessons both from original Mass Effect trilogy as well as Dragon Age series and mixed it with fair dose of experience of other AAA titles of late. It is not Inquisition in space, although the influence of it is clearly seen.
With the vast love of the Mass Effect series, Andromeda was never going to make people 100% happy, the same way the ME3 ending didn't make people happy. The BioWare team put so many great things in place, but the main story, the characters, and most of the writing keep the game from being great. Sadly, technical mess keeps it from being good.
Mass Effect: Andromeda is a paradox: it's both disappointing and excellent. A mammoth title, it delivers tons of great content, but hamstrings itself with a poor first few hours, a few horrible systems, and some uninspired scenarios. Even so, it's pretty great!
Mass Effect: Andromeda often comes off like a giant checklist of Mass Effect–themed content, but what it's missing is the wonder and excitement that made the last Mass Effect games feel special. The previous games had their issues, but combined their elements to create a vast, interesting world full of deep characters with conflicting desires and experiences that made us feel connected to it.
Mass Effect: Andromeda is a gigantic science fiction epic and a brave new start for the series, but it doesn't completely capture the magic of the predecessors.
Review in German | Read full review
In many ways, this new chapter fails to live up to its predecessors.
Mass Effect Andromeda is a fresh start – but in borrowing liberally from the first game it’s made many of the same mistakes. In spite of them, it’s an exciting space adventure that delivers everything that’s become important to Mass Effect: Great characters, fun exploration and a climactic tale of good vs evil.
There are a handful of good stories to be found in Andromeda, but they’re hidden away, worthwhile moments tucked within hours and hours of disposable ones. In an effort to be as comprehensive as possible in tone, styles of mission objective and purpose, the game ends up feeling as impossibly vast as nature but as rigid and artificial as a computer system.
Andromeda is not a terrible game, but it's not what could have been. I applaud BioWare for what they've done with the game and their willingness to accept the original trilogy "as is" while branching out into a wildly different territory. The introduction of the Kett, the mystery surrounding the Remnant, and the new combat system makes this game a fun experience in its own right. Tossing in the extra baggage of tedious/pointless quests, annoying glitches (hopefully fixed by the first major patch), and a general empty feeling makes me wonder about what might have been.