Ad Infinitum Reviews
Ad Infinitum balances engaging gameplay with a deep, dark, and fascinating story that tells a tale of a family torn apart by war.
A more coherent story and confident use of setting could've helped Ad Infinitum live up to its full potential. The dilapidated mansion, nightmare trenches, and horrible creatures still give it a unique identity that goes some way toward making up for the narrative shortcomings. However, I hope there's a "next time" for Hekate and Ad Infinitum and a chance for both to play into their strengths.
While there are some impressive elements to like about Ad Infinitum it ultimately lacks a lot of polish and some more compelling gameplay. It's excellent score and use of audio is the stand out in this psychological horror.
Ad Infinitum can easily give you a sense of discomfort and suspense, even if you're far removed from the genre as a whole.
Review in Russian | Read full review
What everything adds up to is a game that’s half good. If the more unique and compelling idea of the war was expanded upon, the title could have been much better.
In spite of the occasional bug and basic gameplay systems, Ad Infinitum manages to capture my attention through its imaginative exploration of the horror of battle. Delving between the shell-shocked home of the Von Schmitts and the ash swept trenches of war was a unique perspective on the horror genre that I found to be both poignant and well worth exploring.
With a unique setting and premise, Hekate's psychological horror certainly stands out, and its various themes are balanced well. Some more polish and gameplay improvements would go a long way, but more than anything, its horror elements could certainly use more time to shine.
Overall, Ad Infinitum doesn’t do its best job showcasing what the experience is all about in the first hour. But, after that, it really takes off and soars. Especially the creature design, and while I am not a massive fan of the hide-and-seek horror, it plays it well here, and you truly get lost in the trenches. The sound design and voice acting aren’t the best, but it is passable enough. My biggest issue is that I had quite a bit of technical difficulties. Even when I turned the graphics setting to low, I was still experiencing framerate drops and quite a bit of screen tearing. I even managed to clip through some ladders a few times.
Ad Infinitum deals in many types of horror, often skewering expectations. Though rough around the edges and packing unremarkable puzzles, the terrifying truths of its real-world scares offer more captivating chills than its monster-focused moments.
After many years of development, Ad Infinitum fails to deliver e great horror experience. The compelling story is not enough to save this project from mediocrity.
Review in Italian | Read full review
Ad Infinitum tells an engaging and unique story in a great way. To really enjoy it, though, you'd have to be willing to play with the voice setting set to German.
The topic is interesting, the plot is engaging, and we have nothing to complain about the presentation of the senselessness of the conflict as such. But at the same time, Ad Infinitum contains many dead places and boring passages, which, although they stretch the game time lasting around 6-7 hours, but at the same time dilute the atmosphere of the whole experience. It's a shame, but it shouldn't be a reason to dismiss Ad Infinitum forever.
Review in Slovak | Read full review
Although it presents a pitch-perfect atmosphere, the bright spots in its uneven campaign don't really get much chance to truly shine.
Although it does not innovate the “psychological horror” genre in any way, Ad Infinitum presents a well-written story that manages to skillfully explore the protagonist's wartime traumas. The lack of conventional combat limits so much the encounters with enemies, which end up becoming a kind of extension of the puzzles in the game, but the design of these creatures is wonderful, especially the bosses, which are truly grotesque. It lacks a bit of refinement here and there, and the frame rate is far too erratic. However, for fans of the genre, Nacon and Hekate's title can definitely be more than enough of an experience to experience firsthand.
Review in Italian | Read full review
Ad Infinitum is a horror game that manages to create a good atmosphere despite the poorer visuals. Moments of fear cannot be avoided. It is also very accessible to play.
Review in Dutch | Read full review
Ad Infinitum very much feels like the kind of horror game that would’ve come out five or ten years ago: lots of slow-moving stealth and light puzzles, with a heavy dose of walking simulator-style exploration on the side.
Ad Infinitum is an ambitious game. You can feel the love and effort of the developers, but it falls far short of the required quality. It tries to tell the dark story of a PTSD soldier and his family in World War I. It tries to combine the horrifying reality of life in the trenches with the dreamlike terror of nightmares. It succeeds in many of these things, but unfortunately, they are brought down by many other unpolished aspects of the game. As a result, the overall experience is as disjointed as the title's intermittent quality.
Review in Czech | Read full review
Ad Infinitum is notable for being a psychological horror set against a backdrop of World War I. If you can forgive the derivative gameplay, the game does its job well.
Review in Slovak | Read full review
While Ad Infinitum's interesting World War I backdrop for a horror game might entice you initially, its lack of polish and uninspired gameplay prevent you from being engaged until the end.