Mirror's Edge Catalyst Reviews
Mirror's Edge Catalyst had potential. The story was a big disappointment. Not recommended.
With a lot of different side missions and player challenge runs, Mirror's Edge Cataylst has some things going for it, even if it limps along on some points. This is one you will either like a lot or have a real dislike for. It lets us down in some fronts, and delivers in others but overall, Mirror's Edge Catalyst can be a fun ride, and may be worth your time but just be ready on what you get!
It's like a giant schoolyard playground, in which players can freely explore and make their own adventures.
It's not offensive, and it's not an actively bad time, but it's so very bland and uneventful. I can't really speak for the developers, but Catalyst certainly gives the impression that they'd rather be working on literally anything else.
So I'll end in the spirit of the game, with a refined version of what I said last time: Mirror's Edge Catalyst is good and you should probably play it, but damn, it could have been superb.
Unfortunately, the open world of Mirror's Edge: Catalyst is a sad and disappointing one and if it weren't for the exciting parkour and constant running it would have been absolutely barren. A superficial story, weak characters, and okay visuals make Catalyst is less than stellar continuation of Faith's story.
Review in Arabic | Read full review
Mirror's Edge Catalyst has some great concepts going for it that are ultimately being held back by technical issues. I can't help but feel these could have been worked out. With no real multiplayer component, the single player experience needs to be wholly satisfying. Unfortunately, this game is way more frustrating than fun.
The entire upgrade system is downright painful. The majority of unlocks are simple moves that should have been available from the beginning such as running up a wall, turning around and jumping, or a simple leg tuck to clear a railing.
The major difference between this prequel and the cult 2008 original, is that the City of Glass is open-world. It initially seems counter-intuitive for a game about tight design and linear running lines to throw itself open, but DICE makes it work. Firstly because Glass isn't much like the bustling open-worlds you might be used to. Its rooftops are sparse with people, its architecture a gleaming minimalism splashed with vivid, communicative colour that guides your way.
Mirror’s Edge Catalyst schafft es weiterhin einer der besten Parkour-Titel zu sein, verschlechtert sich aber in vielen Bereichen zu sehr zum Vorgänger. Weder die Story noch die Gegner KI können irgendwie Spannung erzeugen und auch die angepriesene Open World, entpuppt sich als ein generischer Parkour-Spielplatz. Fans vom free-running Gameplay werden mit dem neuesten Mirror’s Edge aber dann am Ende des Tages doch ihren Spaß haben.
Review in German | Read full review
The only people I'd recommend Mirror's Edge Catalyst to are newcomers to the franchise. The parkour, when it works, is still just as awesome, but the game has just too many detractors for the fans of the original.
Mirror's Edge Catalyst is a fun yet uninspired sequel to one of EA's most inspired titles, and a title that has no clear idea what it wants to be.
The open world design shows potential, but keep running: If you stop, so will the fun.
The exhilarating rush of running along walls, leaping across rooftops and hanging to the ledges of buildings are perfectly captured in Mirror's Edge Catalyst. Just don't expect too much from its non-existent plot.
Mirror's Edge Catalyst has some exciting and refined free-running mechanics, but the missions and modes that support the gameplay are content-thin and generic.
Mirror's Edge: Catalyst still has fun parkour, but fails as a compelling open-world game.
Mirror's Edge Catalyst has a strong core built by its movement system, but when it comes time to do anything else than run from point A to point B, you'll probably be more inclined to run away.
As much passion as I had for the continuation of the Mirror's Edge franchise, it seems like DICE has effectively robbed all of the wind from my sails. Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
While Catalyst keeps up the great first-person parkour action of the first game, the awkward smashing of its parts into the ubiquitous, open-world model hasn't done Mirror's Edge any favors. The overall aesthetic and sense of momentum still have their charms, but it's disappointing to see EA Dice take such a safe, predictable approach with what once felt like a boldly unique property.