Battleborn Reviews
The PvE and co-op experience that Battleborn provides is futile and scarcely interesting. On the PvP side Gearbox's title proves more whorty, but the game has too many gameplay issues to stand out in the competitive moba-like scene.
Review in Italian | Read full review
Battleborn left me feeling like it was not bad or good, it just is, and that's not a good thing.
بتلبورن بی شک بازی بدی نیست، در زمان تجربه شما را آزار نمی دهد اما از سوی دیگر شما را تشویق به این نیز نمی کند که به عنوان یک گزینه دائم نگاهش کنید! تمرکز بازی بر روی بخش چندنفره بوده اما همانطور که گفته شد تجربه این بخش فاقد قدرت و انسجام لازم است و در روزهایی که شاهد عرضه عناوین پرتعداد و البته شوترهای بزرگی نظیر Doom هستیم و بازی مانند Overwatch نیز در پیش است، بدون شک تجربه بتلبورن برای شما نباید گزینه مهمی باشد مگر آنکه مثل من از عشاق سری بازی بوردرلندز بوده باشید!
Review in Persian | Read full review
Battleborn resembles a game designed by a committee, there a so many characteristics of multiple genres that it's difficult to sum up what exactly it wants to be. Aside from its charming presentation and humorous characters, it all feels a little shallow, offering snippets of things we've seen hundreds of times before.
Even with more than twenty playable characters, Battleborn fails to offer enough variety in its gameplay to keep players engaged for longer periods of time. And with an unfortunate release date, it is a game that will be forgotten in a matter of months.
In six months' time it may well make its mark, but for now Battleborn's mix of genres suffers from too little content and too much repetition.
A varied playable roster isn't enough to salvage a lackluster campaign and clumsy combat
I'm not sold on Battleborn's commitment to the MOBA genre but there's something fun there underneath all of it. I'll probably hop on occasionally to play Capture throughout its lifetime while the bulk of my efforts are spent on more polished shooters.
It's tough to actually decide where I stand on Battleborn. One the one hand I can see that it's a competently made game with plenty of charm in its varied roster and one fresh gameplay mode that I would happily play again. Yet the single player was a bore in its core gameplay loop, the two multiplayer modes have issues with their map design, and the gating of characters and abilities just feels unnecessary for a MOBA. However, it is still possible to get a kick or two out of Battleborn.
All of that makes Battleborn feel light, airy, and inconsequential. It's enjoyable in its best moments and especially in one of its multiplayer modes, but the problem comes with its lack of longevity. It's clearly a game built to be enjoyed in the long-term, like the MOBAs that inspired it, but it doesn't have the legs to run that far. This is a game built to be played repeatedly over the course of months, but I felt tired of it after a week.
Balancing issues, niggling design problems, and a dearth of content keep Gearbox's new sci-fi shooter from being all it can be
Battleborn has a strong cast of characters and exciting action, but suffers from a lack of content, frustrating server issues, and some questionable design choices.
If reviews of Battleborn were conducted maybe six months from now, this experience might be more fleshed out, particularly on the competitive multiplayer side of things, and I hope it is. However, as this game stands now, Battleborn is a brief game that largely stumbles at the hands of a thin competitive multiplayer and grindy progression systems.
Battleborn is big, colourful and wholly raucous, but its overall design and first-person-shooter/MOBA-inspired mechanics don't gel as well as I was hoping they would. There's a lot of repetition, poor difficulty balancing and a limited amount of content to be found at launch, and while that will surely improve over the coming months, it makes the game's expensive price tag loom high at this point in time.
Battleborn has plenty of ambition, but it just isn't particularly satisfying to play. It isn't broken, it's just the whole experience feels lightweight and derivative.
I sense there is an audience for Battleborn and hence I am reluctant to rule it out altogether.
Showing signs of early promise, Battleborn very quickly becomes a chore, its repetitive story and paltry selection of multiplayer content putting the nail in its coffin after about 10-15 hours or so. That's assuming you even have the perseverance to stick around for that long. Battleborn is a disappointment.
Battleborn feels like it's squandered the majority of its potential with its execution. If enough polish is applied and the objectives made less punishing, it could warrant investment for the PvP. But the limited number of PvP maps, lack of unique missions and shabby story are still severe negatives.
A promising work in progress