Blade & Soul
Top Critic Average
Blade & Soul erfindet das Genre nicht neu; wer Tera gespielt hat wird sich hier schnell zurecht finden, jedoch bietet das MMO frischen Wind im Vergleich zu ähnlichen Titeln. Das free 2 play Prinzip ist dabei fair und dient dazu, dass ihr mehr Gld bekommt und schneller Gegenstände herstellen könnt, wenn ihr dafür zahlt, jedoch läuft es hierbei nicht auf pay 2 win hinaus. Alles in allem macht Blade & Soul wirklich Spaß und wird, vorallem aufgrund des exzellenten Kampsystems nicht langweilig. Im Endgame jedoch, nimmt das Farmen etwas überhand, wodurch ein bisschen vom Spielspaß verloren geht.
Review in German | Read full review
Blade & Soul doesn't do much unique, but it's a joy to play if you're on the market for a fast-paced MMO.
Overall it's clear Blade & Soul is an MMORPG which stands out from the crowd for different reasons from the norm. Of course it's got all the usual questing systems, dungeon raids, and character customisation, but where it really comes into its own is its competitive edge. PvP combat is as good as many fighting games, so provided the advanced loop grabs you Blade & Soul could occupy you for months to come.
Great combat wasted on an ageing concept
After a while, though, the romance fades and the grind sets in, and you realize that the good stuff is the PvP after level 45 and even then, there's not that much to do. There are seven classes but every character slogs through the same story and the same quests and easy-kill monsters. It's then that you realize the cash shop and XP-boots are there for a reason. It's easy to recommend giving Blade & Soul a try, but hard to imagine sticking with it for long.
Overall this is a game that should not be passed up simply because you have already put in so many hours on another game. Rather it should be experienced for what it is and all other developers looking to dip a toe in the MMO pool should take note that this is how to breathe life into an otherwise stagnant and overcrowded free-to play market.
Blade & Soul is a great MMORPG experience. It's big in scope, easy to pick up and play, and it's fun as hell. It's not perfect, but it has a solid formula to possibly achieve such a feat.
Blade & Soul's combat system is a huge breath of fresh air in the MMO market.
High-flying martial arts action, excellent art, and years of polish and content updates make Blade & Soul's Western launch well worth the wait.
I've had fun with my time in Blade & Soul, but my desire to log in is waning as I sit at the cap and realize all that's left to do is more dailies and grinding for better gear… I'm pretty sure I've been here before. I'd be all about the world PVP if it was more meaningful, just as I'd play the arena PVP if I was at all good enough to make a go of it (I am not). In the end, Blade & Soul just feels like a game that's not for me and that's OK. It's still a very good game, quite competent at achieving its goals. It sometimes feels like its big MMO features are just tacked on to give people something to do between the next arena match, and that's OK too. If League of Legends or SMITE had a big open world campaign, I'd wager I'd play them more too. Blade & Soul can be content in having some of the best combat in MMO history, and I'll be content to pop my head in on the game from time to time to see what's new.