Assassin's Creed Chronicles: India
A good second stab for Ubisoft's latest spin-off series, India makes up for what it lacks in excitement with visual flare.
Assassin's Creed Chronicles: India makes some vast improvements over its predecessor in terms of style and gameplay while providing challenging 2D puzzles, but still lacks an engaging narrative.
This Indian Chronicle holds few surprises for those who played China, meaning frustration and contentment in roughly equal measure. Plus some half-decent artistic flair.
Our trip to India is not dissimilar to our original trip to China; the style and gameplay are almost identical to the first game, not that there is anything particularly wrong with that. Being given the choice to play stealthy or by using full on combat is refreshing and you are able to go through the whole game without directly harming a single enemy, but it does sometimes feel like you are forced into combat with the layout of the levels and the frequency of the enemies. The 2.5D style is used to good effect and works well for the assassination based gameplay, being able to dodge enemies and hide in hidden doorways in the background, or ledges in the foreground. Whilst there is no new ground being broken here, Assassin's Creed Chronicles: India is more than enjoyable to play through, especially if you enjoyed the first game, and it will surely keep you entertained until we get the chance to visit Russia the next time around.
It's a stylish game with fun platforming, smooth combat and mostly good stealthy bits - and a definite improvement on its underwhelming predecessor.
Unfortunately, the difficulty often marred the pacing of the game, turning areas into repetitive trial and error experiments just to figure out how to sneak by a couple guards.
Periods of fun stealth play aren't enough to rescue the second entry in the Chronicles saga from being a forgettable, average platformer.
Aside from the setting, Assassin's Creed Chronicles: India doesn't make much of an effort to distance itself from its side-scrolling predecessor. While its stealth system works well and its combat feels good, it's just more of the same. The dialogue is dull, the art style doesn't look good at all, and the game just doesn't have much appeal. It's certainly not bad, it's just so bang average that you'll have seen it all before.
The second episode in the Chronicles spin-off series is as good-looking and well thought-out as the first, but marred by frustrating stealth and platform sections and flawed controls. While the visuals are impressive and the mechanics mostly solid, the level design will test your patience yet leave you oddly underwhelmed. Here's hoping the last part, Russia, brings some big improvements.
If you're a big fan of Assassin's Creed, or enjoyed ACC: China, then you can pick this up without hesitation. It's more of the same gameplay-wise, but completely different story and setting-wise. Platforming fans may also want to pick this up, because there are not too many new platformers coming out on a regular basis. However, casual fans need not apply, since the game has somewhat clunky controls, hilariously stupid enemy AI that presents little challenge, and those terrible tailing missions that players of regular Assassin's Creed games hate so much.