ReCore buries a great action platformer beneath layers and layers of open world busywork.
A throwback to a different age, Recore's enjoyable adventure is ultimately undone by a litany of problems.
I didn't expect ReCore to be quite as big as it is, and from the looks of things it's possible its developers didn't either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times
What could have been a competent third person take on Metroid Prime is brought low by needless technical and design mistakes.
Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential
ReCore's solid mechanics are sullied by frustrating quest design.
A boring collect-a-thon and empty open world drag down Recore's strong fundamentals
I began ReCore having a marvelous time. By the end, I had begun to resent it. It wasn't that I felt rushed; I allowed myself extra days to play. It was just that the game is such a heart-sinker. It was created by people whose work I've greatly respected, but ReCore just doesn't feel ready for all of us to be playing it.
ReCore starts with an intriguing world and a great mix of platforming and RPG elements, but it all falls apart well before the end.
ReCore is a style of game we haven't seen in a while. Part Mega Man Legends, part Metroid Prime, ReCore puts exploration and platforming at the forefront. With your trusty corebot pals, you'll double jump and dash through an open world and some damned fiendish dungeons. While ReCore trips up a bit with some odd combat and gating mechanics, it's still worth your time if you remember how platforming was in the old days.
The first couple of hours of ReCore were almost downright magical. The story had me on its hook, the gameplay was fun, Mack was adorable and so much fun to use in combat, and I admit that the environment initially took my breath away. A few hours later, everything fell stale. The gameplay gave way to typical dungeon-platforming formulas. Even the beauty of the characters and environment appeared to diminish, as though the game was slowly rolling back to the PlayStation 2 era. At least I had the story to keep me going, and that somewhat made it worth it to push through to the end. If ReCore had simplified a smidge, focused on its core gameplay and core values, it wouldn't be anywhere close to the loose conglomeration of half-executed ideas that it sadly is.
It's all a shame because ReCore shows so much promise in its opening hours. It's easy to envision a way in which all those ideas could manifest into something great. They don't, though. Instead, it's just a jumble of mechanics that never jell, gameplay that grows stale far too quick, and insulting design. System failure.
ReCore features the essence of many popular genres and mixes them into a charismatic and promising videogame. Although it needs some polishing for its bugs, it is a really entertaining title.
Review in Spanish | Read full review
All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend. I liked ReCore enough to hope we'll see an improved sequel, but if we do, I'll recommend players skip to that one.
There's a good game in ReCore. It's just buried under a bunch of imperfections and horrible loading times.
Review in Italian | Read full review
ReCore It's a fun title despite his mistakes, but we are missed something more ambitious.
Review in Spanish | Read full review
A slick, compelling adventure only let down by a glut of technical issues that really should have been polished out.
ReCore had a ton of potential and sadly squandered a good portion of it. The game still has moments of glory, and pulls inspiration from a lot of great games of the past. It even has a very old school feel to it, with 3D platforming and combat that feels very classic, if unfortunately not delivering top of the line quality. Still, the first few hours are worth trying out, and perhaps the flaws won't be as glaring for all players. The game has a good foundation, and maybe some patches will get it close, but it'd take a complete rework to truly live up to the expectations that were set long ago.