Top Critic Average
A throwback to a different age, Recore's enjoyable adventure is ultimately undone by a litany of problems.
I didn't expect ReCore to be quite as big as it is, and from the looks of things it's possible its developers didn't either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times
ReCore buries a great action platformer beneath layers and layers of open world busywork.
Half the price it originally was, but now twice as good – this third person take on Metroid Prime has been remastered into the game it always should have been.
Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential
A boring collect-a-thon and empty open world drag down Recore's strong fundamentals
ReCore's solid mechanics are sullied by frustrating quest design.
I began ReCore having a marvelous time. By the end, I had begun to resent it. It wasn't that I felt rushed; I allowed myself extra days to play. It was just that the game is such a heart-sinker. It was created by people whose work I've greatly respected, but ReCore just doesn't feel ready for all of us to be playing it.