Top Critic Average
A throwback to a different age, Recore's enjoyable adventure is ultimately undone by a litany of problems.
I didn't expect ReCore to be quite as big as it is, and from the looks of things it's possible its developers didn't either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times
ReCore buries a great action platformer beneath layers and layers of open world busywork.
Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
What could have been a competent third person take on Metroid Prime is brought low by needless technical and design mistakes.
Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential
A boring collect-a-thon and empty open world drag down Recore's strong fundamentals
ReCore's solid mechanics are sullied by frustrating quest design.
I began ReCore having a marvelous time. By the end, I had begun to resent it. It wasn't that I felt rushed; I allowed myself extra days to play. It was just that the game is such a heart-sinker. It was created by people whose work I've greatly respected, but ReCore just doesn't feel ready for all of us to be playing it.